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Results for Gaming


  1. Campus in the City 2024

    Cureton, P. (Speaker)


    Activity: Participating in or organising an event typesFestival/Exhibition/Concert

Publications & Outputs

  1. The Impact of Games on Wellbeing in Autism

    Bennett, B., 2024, Lancaster University. 204 p.

    Research output: ThesisDoctoral Thesis

  2. The use of the Nintendo Wii in motor rehabilitation for virtual reality interventions: a literature review

    Tsekleves, E., Warland, A., Kilbride, C., Paraskevopoulos, I. & Skordoulis, D., 2014, Virtual, augmented reality and serious games for healthcare 1. Ma, M., Jain, L. C. & Anderson, P. (eds.). Berlin: Springer, p. 321-344 24 p. (Intelligent Systems Reference Library; vol. 68).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter

  3. Embodiment in brain-computer interaction

    O'Hara, K., Sellen, A. & Harper, R., 2011, CHI '11 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. New York: ACM, p. 353-362 10 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  4. Preventing Game Over: a study of the situated food choice influences within the videogames subculture

    Cronin, J. & McCarthy, M., 2011, In: Journal of Social Marketing. 1, 2, p. 133-153 21 p.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review