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Results for serious games

Publications & Outputs

  1. Point of Contact: Investigating change in perception through a serious game for COVID-19 preventive measures

    Hill, J., Corke, E., Salawu, M., Cotterell, E., Russell, M., Gibbons, J., Mu, T. & Karnik, A., 7/07/2021, (Accepted/In press) In: Proceedings of the ACM on Human-Computer Interaction. 5, CHI PLAY, 19 p., 274.

    Research output: Contribution to journalJournal articlepeer-review

  2. Learning about Hygiene and Antibiotic Resistance through Mobile Games: Evaluation of Learning Effectiveness

    Molnar, A. & Kostkova, P., 23/04/2018, DH '18 Proceedings of the 2018 International Conference on Digital Health. New York: ACM, p. 95-99 5 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  3. Cultivating the Respectful Mind with Games and Simulations

    Smith, A., 2008, p. 413-422. 9 p.

    Research output: Contribution to conference - Without ISBN/ISSN Conference paperpeer-review