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Centre for Technology Enhanced Learning

  1. Published

    Comics for inclusive English language learning: The CIELL app, supporting dyslexic English language learners

    Joannidou, S. & Sime, J-A., 13/12/2021, CALL and professionalism: Short paper from EUROCALL 2021. Zoghlami, N., Brudermann, C., Sarré, C., Grosbois, M., Bradley, L. & Thouësny, S. (eds.). Research-publishing.net, p. 161-166 6 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  2. Published

    Comics for inclusive English language learning compendium: A guide for teachers on using the CIELL App

    Sime, J-A. & Themelis, C., 17/02/2021, Lancaster: Lancaster University. 51 p.

    Research output: Book/Report/ProceedingsBook

  3. Published

    Comics for inclusive, technology-enhanced language learning

    Themelis, C. & Sime, J-A., 2/01/2020, Digital innovations and research in language learning. Mavridi, S. & Saumell, V. (eds.). Faversham, UK: IATEFL, p. 93-114 22 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter (peer-reviewed)peer-review

  4. Published

    Computer science (CS) in the compulsory education curriculum: implications for future research

    Passey, D., 03/2017, In: Education and Information Technologies. 22, 2, p. 421-443 23 p.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  5. Published

    Computer science (CS) or information and communication technologies (ICT): the curriculum needs both

    Passey, D., 2015, IFIP TC3 Working Conference “A New Culture of Learning : Computing and next Generations”: Proceedings. Brodnik, A. & Lewin, C. (eds.). Vilnius University, Vilnius, Lithuania: IFIP, p. 26-44 19 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  6. Published

    Console game-based pedagogy: A study of primary and secondary classroom learning through console videogames

    Groff, J., Howells, C. & Cranmer, S., 04/2012, In: International Journal of Game-Based Learning. 2, 2, p. 35-54 20 p.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  7. Published

    Consultancy - supporting schools through interesting times.

    Passey, D. & Ridgway, J. E., 1992, In: Computer Education. 70, p. 8-13 6 p.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  8. Published

    Co-ordinating National Curriculum information technology : strategies for whole school development.

    Passey, D., Ridgway, J. & Westall, K. (ed.), 1992, Lancaster: Framework. 120 p.

    Research output: Book/Report/ProceedingsBook

  9. Published

    Co-ordination of Technology does not Equal Co-ordination of Information Technology: on misperception and maladaption.

    Passey, D. & Ridgway, J., 1991, EPRINTS-BOOK-TITLE. Loughborough: Loughborough University

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter

  10. Published

    Creativity in TEL

    Lackovic, N. & Kelle, S., 2014, International Journal of Technology Enhanced Learning, 6, 1, p. 1-4 4 p.

    Research output: Contribution to specialist publicationEditorial

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