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Interactive Systems

  1. Published

    Speech-Augmented Cone-of-Vision for Exploratory Data Analysis

    Bovo, R., Giunchi, D., Sidenmark, L., Newn, J., Gellersen, H., Costanza, E. & Heinis, T., 19/04/2023, p. 162:1-162:18. 18 p.

    Research output: Contribution to conference - Without ISBN/ISSN Conference paperpeer-review

  2. Published

    Substitutional reality: using the physical environment to design virtual reality experiences

    Simeone, A. L., Velloso, E. & Gellersen, H., 04/2015, Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems. New York, NY, USA: ACM, p. 3307-3316 10 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  3. Published

    Subtitles in Interactive Virtual Reality: Using Gaze to Address Depth Conflicts

    Sidenmark, L., Kiefer, N. & Gellersen, H., 24/03/2019.

    Research output: Contribution to conference - Without ISBN/ISSN Conference paperpeer-review

  4. Published

    Tangible Data, explorations in data physicalization

    Hogan, T., Hornecker, E., Stusak, S., Jansen, Y., Alexander, J. M., Van Moere, A., Hinrichs, U. & Nolan, K., 14/02/2016, Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction . New York: ACM, p. 753-756 4 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  5. Published

    Temporal model for reflective multitasking

    Jeuris, S. & Houben, S., 2014.

    Research output: Contribution to conference - Without ISBN/ISSN Conference paperpeer-review

  6. Published

    The body language of fear: fearful nonverbal signals in survival-horror games

    Velloso, E., Löhnert, T. & Gellersen, H., 23/06/2015, Proceedings of DiGRAA 2015 Conference: Inclusivity in Australian Games and Game Studies. Digital Games Research Association - DiGRA

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  7. Published

    The Disappearing Tabletop: Social and Technical Challenges for Cross-Surface Collaboration

    Wallace, J. R., Houben, S., Anslow, C., Lucero, A., Rogers, Y. & Scott, S. D., 17/10/2017, ISS '17 Proceedings of the 2017 ACM International Conference on Interactive Surfaces and Spaces. New York: ACM, p. 482-487 6 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  8. Published

    The feet in human--computer interaction: a survey of foot-based interaction

    Velloso, E., Schmidt, D., Alexander, J., Gellersen, H. & Bulling, A., 1/11/2015, In: ACM Computing Surveys. 48, 2, p. 1-35 35 p., 21.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  9. Published

    The Hidden Cost of Window Management

    Jeuris, S., Tell, P., Houben, S. & Bardram, J., 10/10/2018.

    Research output: Working paper

  10. Published

    The royal corgi: exploring social gaze interaction for immersive gameplay

    Vidal, M., Bismuth, R., Bulling, A. & Gellersen, H., 04/2015, Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems. New York, NY, USA: ACM, p. 115-124 10 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

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