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Interactive Systems

  1. Published

    Gaussian processes as an alternative to polynomial gaze estimation functions

    Sesma-Sanchez, L., Zhang, Y., Bulling, A. & Gellersen, H-W. G., 14/03/2016, ETRA '16 Proceedings of the Ninth Biennial ACM Symposium on Eye Tracking Research & Applications. New York: ACM, p. 229-232 4 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  2. Published

    SensaBubble: a chrono-sensory mid-air display of sight and smell

    Seah, S. A., Martinez Plasencia, D., Bennett, P. D., Karnik, A., Otrocol, V. S., Knibbe, J., Cockburn, A. & Subramanian, S., 04/2014, Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. New York: ACM, p. 2863-2872 10 p. (CHI '14).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  3. Published

    WRISTBAND.IO: expanding input and output spaces of a Smartwatch

    Saviot, L., Brudy, F. & Houben, S., 6/05/2017, CHI EA '17 Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems. New York: ACM, p. 2025-2033 9 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  4. Published

    LOOP: A physical artifact to facilitate seamless interaction with personal data in everyday life

    Sauvé, K., Houben, S., Marquardt, N., Bakker, S. E., Hengeveld, B., Gallacher, S. & Rogers, Y., 10/06/2017, DIS '17 Companion Proceedings of the 2017 ACM Conference Companion Publication on Designing Interactive Systems. New York: ACM, p. 285-288 4 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  5. Published

    Cubimorph: designing modular interactive devices

    Roudaut, A., Krusteva, D., Karnik, A. A., McCoy, M., Ramani, K. & Subramanian, S., 19/05/2016, 2016 IEEE International Conference on Robotics and Automation (ICRA). IEEE, p. 3339-3345 7 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  6. Published

    Behavioral Analysis of Smooth Pursuit Eye Movements for Interaction

    Ramirez Gomez, A. & Gellersen, H-W. G., 21/08/2017. 3 p.

    Research output: Contribution to conference - Without ISBN/ISSN Conference paperpeer-review

  7. Published

    GazeBall: Leveraging Natural Gaze Behavior for Continuous Re-calibration in Gameplay

    Ramirez Gomez, A. & Gellersen, H-W. G., 21/08/2017. 3 p.

    Research output: Contribution to conference - Without ISBN/ISSN Conference paperpeer-review

  8. Published

    Smooth-i: smart re-calibration using smooth pursuit eye movements

    Ramirez Gomez, A. & Gellersen, H., 14/06/2018, ETRA '18 Proceedings of the 2018 ACM Symposium on Eye Tracking Research & Applications. ACM, 5 p. 10

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  9. Published

    Looking Outside the Box: Reflecting on Gaze Interaction in Gameplay

    Ramirez Gomez, A. & Gellersen, H., 23/10/2019, Proceedings of the 2019 Annual Symposium on Computer-Human Interaction in Play (CHI Play '19)).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  10. Published

    More than Looking: Using Eye Movements Behind the Eyelids as a New Game Mechanic

    Ramirez Gomez, A. & Gellersen, H., 2/11/2020, CHI PLAY '20: : Proceedings of the Annual Symposium on Computer-Human Interaction in Play. p. 362-373 12 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

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