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Interactive Systems

  1. 2021
  2. Forthcoming

    Radi-Eye: Hands-Free Radial Interfaces for 3D Interaction using Gaze-Activated Head-Crossing

    Sidenmark, L., Potts, D., Bapisch, B. & Gellersen, H., 21/01/2021, (Accepted/In press) CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. New York: ACM

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  3. 2020
  4. Published

    More than Looking: Using Eye Movements Behind the Eyelids as a New Game Mechanic

    Ramirez Gomez, A. & Gellersen, H., 2/11/2020, CHI PLAY '20: : Proceedings of the Annual Symposium on Computer-Human Interaction in Play. p. 362-373 12 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  5. Published

    BimodalGaze: Seamlessly Refined Pointing with Gaze and Filtered Gestural Head Movement

    Sidenmark, L., Mardanbegi, D., Ramirez Gomez, A., Clarke, C. & Gellersen, H., 2/06/2020, Proceedings ETRA 2020 Full Papers - ACM Symposium on Eye Tracking Research and Applications. New York : ACM, 9 p. 8

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  6. Published

    Future Opportunities for IoT to Support People with Parkinson’s

    McNaney, R., Tsekleves, E. & Synnott, J., 25/04/2020, CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. New York: Association for Computing Machinery (ACM), p. 1–15 15 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  7. Published

    A Comparison of post-saccadic oscillations in European-Born and China-Born British University Undergraduates

    Mardanbegi, D., Wilcockson, T., Killick, R. C., Xia, B., Gellersen, H-W. G., Sawyer, P. & Crawford, T. J., 25/02/2020, In: PLoS ONE. 15, 2, 14 p., e0229177.

    Research output: Contribution to journalJournal articlepeer-review

  8. 2019
  9. Published

    Looking Outside the Box: Reflecting on Gaze Interaction in Gameplay

    Ramirez Gomez, A. & Gellersen, H., 23/10/2019, Proceedings of the 2019 Annual Symposium on Computer-Human Interaction in Play (CHI Play '19)).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  10. Published

    Activity-Centric Computing Systems

    Bardram, J. E., Jeuris, S., Tell, P., Houben, S. & Voida, S., 1/08/2019, In: Communications of the ACM. 62, 8, p. 72-81 10 p.

    Research output: Contribution to journalJournal articlepeer-review

  11. Published

    SaccadeMachine: Software for Analyzing Saccade Tests (Anti-Saccade and Pro-saccade)

    Mardanbegi, D., Wilcockson, T., Sawyer, P., Gellersen, H-W. G. & Crawford, T. J., 25/06/2019, ETRA '19 Proceedings of the 11th ACM Symposium on Eye Tracking Research & Applications. ACM, 8 p. 72

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  12. Published

    Roam-IO: Engaging With People Tracking Data through an Interactive Physical Data Installation

    Houben, S., Bengler, B., Gavrilov, D., Gallacher, S., Nisi, V., Nunes, N. J., Capra, L. & Rogers, Y., 23/06/2019, DIS '19 Proceedings of the 2019 on Designing Interactive Systems Conference. New York: ACM, p. 1157-1169 13 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  13. Published

    Augmentation not Duplication: Considerations for the Design of Digitally-Augmented Comic Books

    Kljun, M., Čopič Pucihar, K., Alexander, J. M., Weerasinghe, M., Campos, C., Ducasse, J., Kopačin, B., Grubert, J., Coulton, P. & Čelar, M., 4/05/2019, Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. ACM, 12 p. 103. (Conference on Human Factors in Computing Systems - Proceedings).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  14. Published

    Resolving Target Ambiguity in 3D Gaze Interaction through VOR Depth Estimation

    Mardanbegi, D., Langlotz, T. & Gellersen, H-W. G., 4/05/2019, Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. ACM, 12 p. 612

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  15. Published

    Cross-Device Taxonomy: Survey, Opportunities and Challenges of Interactions Spanning Across Multiple Devices

    Brudy, F., Holz, C., Rädle, R., Wu, C-J., Houben, S., Klokmose, C. & Marquardt, N., 2/05/2019, CHI '19 Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. New York: ACM, 28 p. (Conference on Human Factors in Computing Systems - Proceedings).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  16. Published

    Subtitles in Interactive Virtual Reality: Using Gaze to Address Depth Conflicts

    Sidenmark, L., Kiefer, N. & Gellersen, H., 24/03/2019.

    Research output: Contribution to conference - Without ISBN/ISSN Conference paperpeer-review

  17. Published

    EyeSeeThrough: Unifying Tool Selection and Application in Virtual Environments

    Mardanbegi, D., Pfeuffer, K., Perzl, A., Mayer, B., Jalaliniya, S. & Gellersen, H-W. G., 23/03/2019, 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE, p. 474-483 10 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  18. Published

    You say Potato, I say Po-Data: Physical Template Tools for Authoring Visualizations

    Wun, T., Oehlberg, L., Sturdee, M. & Carpendale, S., 17/03/2019, TEI 2019 - Proceedings of the 13th International Conference on Tangible, Embedded, and Embodied Interaction. New York: ACM, p. 297-306 10 p. (TEI 2019 - Proceedings of the 13th International Conference on Tangible, Embedded, and Embodied Interaction).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  19. Published

    Oculomotor and inhibitory control in dyslexia

    Wilcockson, T., Mardanbegi, D., Sawyer, P. H., Gellersen, H-W. G., Xia, B. & Crawford, T. J., 8/01/2019, In: Frontiers in Systems Neuroscience. 12, 10 p., 66.

    Research output: Contribution to journalJournal articlepeer-review

  20. 2018
  21. Published

    FingerSlide: Investigating Passive Haptic Sliding As A Tacton Channel

    Karnik, A. A., Alexander, J. M., Yap, K. M., Wong, H. J. & Dembo, P., 29/11/2018, 2018 IEEE International Symposium on Haptic, Audio and Visual Environments and Games (HAVE) (HAVE 2018). IEEE, 6 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  22. Published

    EagleView: A Video Analysis Tool for Visualising and Querying Spatial Interactions of People and Devices

    Brudy, F., Suwanwatcharachat, S., Zhang, W., Houben, S. & Marquardt, N., 25/11/2018, ISS '18 Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces. New York: ACM, p. 61-72 12 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  23. Published

    Feeling SketCHI? the lasting appeal of the drawn image in HCI

    Sturdee, M., Lewis, M. & Marquardt, N., 1/11/2018, Interactions, 25, 6, p. 64-69 6 p.

    Research output: Contribution to specialist publicationArticle

  24. Published

    SketchBlog #1: the rise and rise of the sketchnote

    Sturdee, M., Lewis, M. & Marquardt, N., 1/11/2018, Interactions, 25, 6, p. 6-8 3 p.

    Research output: Contribution to specialist publicationArticle

  25. Published

    The Hidden Cost of Window Management

    Jeuris, S., Tell, P., Houben, S. & Bardram, J., 10/10/2018.

    Research output: Working paper

  26. Published

    Foldwatch: using origami-inspired paper prototypes to explore the extension of output space in smartwatches

    Fuchs, A., Sturdee, M. & Schöning, J., 29/09/2018, NordiCHI '18 Proceedings of the 10th Nordic Conference on Human-Computer Interaction. New York: ACM, p. 47-59 13 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  27. Published

    Giving a voice through design: adapting design methods to enhance the participation of people with communication difficulties

    McNaney, R., Wilson, C., Wallace, J., Brereton, M., Roper, A., Wilson, S. & Sturdee, M., 20/08/2018, PDC '18 Proceedings of the 15th Participatory Design Conference: Short Papers, Situated Actions, Workshops and Tutorial - Volume 2. New York: ACM, Vol. 2. 3 p. 40

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  28. Published

    Playful Research Fiction: A Fictional Conference

    Kirman, B., Lindley, J. G., Blythe, M., Coulton, P., Lawson, S., Linehan, C., Maxwell, D., O'Hara, D., Sturdee, M. & Thomas, V., 07/2018, Funology 2: From Usability to Enjoyment. Blythe, M. & Monk, A. (eds.). Springer, p. 157-173 17 p. (Human-Computer Interaction Series).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter (peer-reviewed)peer-review

  29. Published

    Correlation between gaze and hovers during decision-making interaction

    Weill-Tessier, P. & Gellersen, H., 14/06/2018, Proceedings of the 2018 ACM Symposium on Eye Tracking Research & Applications - ETRA '18. New York: ACM Press, 5 p. 5

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

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