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Lancaster Institute for the Contemporary Arts

  1. Published

    Using audio and interference as locative art

    Southern, J., Thulin, S., Gradinar, A., Lochrie, M., Egglestone, P., Quick, C. & Speight, E., 15/07/2016. 3 p.

    Research output: Contribution to conference - Without ISBN/ISSN Conference paperpeer-review

  2. Published

    Using Concept Sketches to Track Design Progress

    Rodgers, P. A., Green, G. & McGown, A., 2000, In: Design Studies. 21, 5, p. 451-464 14 p.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  3. Published

    Using deliberate ambiguity of the information economy in the design of a mobile location based games

    Zhang, L. & Coulton, P., 28/09/2011, MindTrek '11 Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments. New York: ACM, p. 33-36 4 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  4. Published

    Using Design Fiction to Explore the Ethics of VR ‘In the Wild’

    Green, D., Schofield, G., Hodge, J. J. L., Rose, M., Cater, K., Bevan, C. & Gray, S. I., 4/06/2019, TVX '19: Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video. New York: ACM, p. 293-299 7 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  5. Published

    Using Design Fiction to Inform Shape-Changing Interface Design and Use

    Sturdee, M., Coulton, P. & Alexander, J. M., 6/09/2017, In: The Design Journal. 20, Suppl. 1, p. S4146-S4157 12 p.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  6. Published

    Using design fictions as a tool for engaging citizens in debating future pervasive health systems and services

    Tsekleves, E., Darby, A., Whicher, A. & Swiatek, P., 13/07/2017, In: EAI Endorsed Transactions on Pervasive Health and Technology. 3, 10, 7 p.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  7. Published

    Using game design as a frame for evaluating experiences in hybrid digital/physical spaces

    Salinas, L., Coulton, P. & Dunn, N. S., 16/03/2016, In: Architecture and Culture. 4, 1, p. 115-135 21 p.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  8. Published

    Using Game Engines to Design Digital Workshops for AI Legibility

    Pilling, F., Akmal, H. A., Gradinar, A., Lindley, J. & Coulton, P., 21/12/2021, 14th International Conference of the European Academy of Design: Safe Harbours for Design Research. São Paulo: Blucher Publishing House, p. 394-403 10 p. (Blucher Design Proceedings; vol. 9, no. 5).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  9. Published

    Using Heterotopias to Characterise Interactions in Physical/Digital Spaces

    Akmal, H. & Coulton, P., 26/06/2018, Proceedings of the Design Research Society Conference 2018. Storni, C., Leahy, K., McMahon, M., Lloyd, P. & Boehmia, E. (eds.). Limerick: Design Research Society, Vol. 1. p. 269-278 10 p. (Design Research Society Conference Proceedings 2018; vol. 1).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  10. Published

    Using Imagination - Designing Innovative Knowledge Transfer Approaches

    Cruickshank, L. & Mather, A., 2009.

    Research output: Contribution to conference - Without ISBN/ISSN Conference paperpeer-review

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