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Professor Hans Gellersen

Professor

  1. 2015
  2. Published

    Gaze+touch vs. touch: what’s the trade-off when using gaze to extend touch to remote displays?

    Pfeuffer, K., Alexander, J. M. & Gellersen, H-W. G., 30/08/2015, Human-Computer Interaction -- INTERACT 2015. Abascal, J., Barbosa, S., Fetter, M., Gross, T., Palanque, P. & Winckler, M. (eds.). Springer International Publishing, p. 349-367 19 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  3. Published

    Interactions under the desk: a characterisation of foot movements for input in a seated position

    Velloso, E., Alexander, J., Bulling, A. & Gellersen, H., 30/08/2015, Human-Computer Interaction – INTERACT 2015: 15th IFIP TC 13 International Conference, Bamberg, Germany, September 14-18, 2015, Proceedings, Part . Abascal, J., Barbosa, S., Fetter, M., Gross, T., Palanque, P. & Winckler, M. (eds.). Cham: Springer International Publishing, p. 384-401 18 p. (Lecture Notes in Computer Science; vol. 9296).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  4. Published

    Eye tracking for public displays in the wild

    Zhang, Y., Chong, M. K., Müller, J., Bulling, A. & Gellersen, H., 18/08/2015, In: Personal and Ubiquitous Computing. 19, 5-6, p. 967-981 15 p.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  5. Published

    Orbits: enabling gaze interaction in smart watches using moving targets

    Abreu Esteves, A. E., Velloso, E., Bulling, A. & Gellersen, H-W. G., 7/08/2015, UbiComp/ISWC'15 Adjunct. Osaka: ACM, p. 419-422 4 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  6. Published

    Select and apply: understanding how users act upon objects across devices

    Simeone, A., Chong, M. K., Sas, C. & Gellersen, H., 08/2015, In: Personal and Ubiquitous Computing. 19, 5-6, p. 881-896 16 p.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  7. Published

    Connecting devices for collaborative interactions

    Jokela, T., Chong, M. K., Lucero, A. & Gellersen, H., 07/2015, In: Interactions. 22, 4, p. 39-43 5 p.

    Research output: Contribution to Journal/MagazineJournal article

  8. Published

    The body language of fear: fearful nonverbal signals in survival-horror games

    Velloso, E., Löhnert, T. & Gellersen, H., 23/06/2015, Proceedings of DiGRAA 2015 Conference: Inclusivity in Australian Games and Game Studies. Digital Games Research Association - DiGRA

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  9. Published

    Connected tools in digital design

    Weichel, C., Alexander, J., Karnik, A. & Gellersen, H., 1/04/2015, In: IEEE Pervasive Computing. 14, 2, p. 18-21 4 p.

    Research output: Contribution to Journal/MagazineJournal article

  10. Published

    Substitutional reality: using the physical environment to design virtual reality experiences

    Simeone, A. L., Velloso, E. & Gellersen, H., 04/2015, Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems. New York, NY, USA: ACM, p. 3307-3316 10 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  11. Published

    The royal corgi: exploring social gaze interaction for immersive gameplay

    Vidal, M., Bismuth, R., Bulling, A. & Gellersen, H., 04/2015, Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems. New York, NY, USA: ACM, p. 115-124 10 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

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