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Professor Joe Finney

Professor

  1. 2004
  2. Unpublished

    Real tournament: location-aware mobile multiplayer gaming

    McCaffery, D., Finney, J., Schmid, S. & Scott, A., 01/2004, (Unpublished)

    Research output: Other contribution

  3. Unpublished

    Supporting interaction with office door displays

    Fitton, D., Cheverst, K., Finney, J. & Dix, A., 01/2004, (Unpublished)

    Research output: Other contribution

  4. Published

    The need for real-time consistency management in P2P mobile gaming environments

    McCaffery, D. & Finney, J., 06/2004, Proceeding ACE '04 Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  5. Unpublished

    Rendezvous: the case for a highly optimistic real-time consistency mechanism

    Chandler, A. & Finney, J., 12/2004, (Unpublished).

    Research output: Contribution to conference - Without ISBN/ISSN Other

  6. 2005
  7. Published

    Rendezvous: supporting real-time collaborative mobile gaming in high latency environments

    Chandler, A. & Finney, J., 2005, ACE '05 Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology. New York: ACM, p. 310-313 4 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  8. Published

    Rendezvous: An Alternative Approach to Conflict Resolution for Real time Multi-user

    Chandler, A. & Finney, J., 01/2005, Proceeding PDP '05 Proceedings of the 13th Euromicro Conference on Parallel, Distributed and Network-Based Processing.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  9. Published

    Mobile 4-in-6: a novel IPv4/IPv6 transitioning mechanism for mobile hosts

    Finney, J., Scott, A. & Schmid, S., 13/03/2005, Wireless Communications and Networking Conference, 2005 IEEE. IEEE, p. 1427-1433 7 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  10. Unpublished

    Low Latency Optimisation of Content Based Publish Subscribe for Real-Time Mobile Gaming Applications

    McCaffery, D. & Finney, J., 06/2005, (Unpublished). 0 p.

    Research output: Contribution to conference - Without ISBN/ISSN Other

  11. Published

    On the Effects of Loose Causal Consistency in Mobile Multiplayer Games

    Chandler, A. & Finney, J., 10/2005, Proceedings of 4th ACM SIGCOMM workshop on Network and system support for games. ACM, p. 1-11 1 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  12. 2006
  13. Published

    Proximity sensing using IEEE 802.15.4 radios

    Lowton, M., Brown, J., Finney, J. & Kortuem, G., 2006, Smart Sensing and Context : First European Conference, EuroSSC 2006 Enschede, Netherlands, October 25-27, 2006 Proceedings. Havinga, P., Lijding, M. & Meratnia, N. (eds.). Berlin: Springer Verlag, p. 248-249 2 p. (Lecture Notes in Computer Science; vol. 4272).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

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