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Professor Joe Finney

Professor

  1. 2006
  2. Published

    Proximity sensing using IEEE 802.15.4 radios

    Lowton, M., Brown, J., Finney, J. & Kortuem, G., 2006, Smart Sensing and Context : First European Conference, EuroSSC 2006 Enschede, Netherlands, October 25-27, 2006 Proceedings. Havinga , P., Lijding, M. & Meratnia, N. (eds.). Berlin: Springer Verlag, p. 248-249 2 p. (Lecture Notes in Computer Science; vol. 4272).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  3. 2005
  4. Published

    On the Effects of Loose Causal Consistency in Mobile Multiplayer Games

    Chandler, A. & Finney, J., 10/2005, Proceedings of 4th ACM SIGCOMM workshop on Network and system support for games. ACM, p. 1-11 1 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  5. Unpublished

    Low Latency Optimisation of Content Based Publish Subscribe for Real-Time Mobile Gaming Applications

    McCaffery, D. & Finney, J., 06/2005, (Unpublished). 0 p.

    Research output: Contribution to conference - Without ISBN/ISSN Other

  6. Published

    Mobile 4-in-6: a novel IPv4/IPv6 transitioning mechanism for mobile hosts

    Finney, J., Scott, A. & Schmid, S., 13/03/2005, Wireless Communications and Networking Conference, 2005 IEEE. IEEE, p. 1427-1433 7 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  7. Published

    Rendezvous: An Alternative Approach to Conflict Resolution for Real time Multi-user

    Chandler, A. & Finney, J., 01/2005, Proceeding PDP '05 Proceedings of the 13th Euromicro Conference on Parallel, Distributed and Network-Based Processing.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  8. Published

    Rendezvous: supporting real-time collaborative mobile gaming in high latency environments

    Chandler, A. & Finney, J., 2005, ACE '05 Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology. New York: ACM, p. 310-313 4 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  9. 2004
  10. Unpublished

    Rendezvous: the case for a highly optimistic real-time consistency mechanism

    Chandler, A. & Finney, J., 12/2004, (Unpublished).

    Research output: Contribution to conference - Without ISBN/ISSN Other

  11. Published

    The need for real-time consistency management in P2P mobile gaming environments

    McCaffery, D. & Finney, J., 06/2004, Proceeding ACE '04 Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  12. Published

    Gaming, fine art, and familiar strangers

    Correia, N., Romero, L., Santiago, J., Jegers, K., Wiberg, M., Paulos, E., Wechsler, R., Weiss, F., McCaffery, D., Finney, J., Schmid, S., Scott, A., Lock, S., Sheridan, J. G., Lindsay, A. T., Kember, S., Phillips, P. & Allanson, J., 01/2004, In: IEEE Pervasive Computing. 3, 1, p. 35-37 3 p.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  13. Published

    Real tournament - mobile context aware gaming for the next generation

    Wu, M., Mitchell, K., McCaffery, D., Finney, J. & Friday, A., 01/2004, In: Electronic Library. 22, 1, p. 55-64 10 p.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

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