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Professor Paul Coulton

Professor of Speculative and Game Design

  1. Published

    Designing data driven persuasive games to address wicked problems such as climate change

    Coulton, P., Jacobs, R., Burnett, D., Gradinar, A., Watkins, M. & Howarth, C., 6/11/2014, AcademicMindTrek '14 Proceedings of the 18th International Academic MindTrek Conference: Media Business, Management, Content & Services. New York: ACM, p. 185-191 7 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  2. Published

    Mobilizing gamification

    Coulton, P., 01/2015, The gameful world: approaches, issues, applications. Walz, S. & Deterding, S. (eds.). Cambridge, Mass.: MIT Press, p. 561-563 3 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNOther chapter contribution

  3. Published

    The role of game design in addressing behavioural change

    Coulton, P., 22/04/2015, Proceedings for 11th European Academy of Design Conference. 10 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  4. Published

    Playful and gameful design for the Internet of Things

    Coulton, P., 30/05/2015, More playful user interfaces: interfaces that invite social and physical interaction. Nijholt, A. (ed.). Singapore: Springer, p. 151-173 23 p. (Gaming Media and Social Effects).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter

  5. Published

    Collaborative research through design: a case study in Mobile Augmented Reality

    Coulton, P. & Murphy, E., 12/08/2015, DRHA 2014 Proceedings: full papers. Maragiannis, A. (ed.). London: DRHA, 4 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  6. Published

    Games as speculative design: allowing players to consider alternate presents and plausible futures

    Coulton, P., Burnett, D. & Gradinar, A. I., 1/06/2016, Proceedings of Design Research Society Conference 2016. Lloyd, P. & Bohemia, E. (eds.). Design Research Society, p. 1609-1626 18 p. (Proceedings of DRS 2016; vol. 4).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  7. Published

    Design fiction: does the search for plausibility lead to deception?

    Coulton, P., Lindley, J. & Akmal, H. A., 23/05/2016, Proceedings of Design Research Society Conference 2016. Lloyd, P. & Bohemia, E. (eds.). Design Research Society, p. 369-384 16 p. (Proceedings of DRS 2016; vol. 1).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  8. Published

    Mapping the beach beneath the street: digital cartography for the playable city

    Coulton, P., Huck, J., Gradinar, A. I. & Salinas, L., 15/10/2016, Playable cities: the city as a digital playground. Nijholt, A. (ed.). Singapore: Springer-Verlag, p. 137-162 36 p. (Gaming Media and Social Effects).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter (peer-reviewed)peer-review

  9. Published

    Sensing atoms and bits

    Coulton, P., 26/01/2017, Sensory arts and design. Heywood, I. (ed.). London: Bloomsbury, 14 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter

  10. Published

    Game vaporware as design fictions

    Coulton, P. & Lindley, J. G., 17/10/2016, Proceedings of Mindtrek 2016. New York: ACM, p. 341-349 9 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

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