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Professor Paul Coulton

Professor of Speculative and Game Design

  1. Published

    "CheckinDJ" using check-ins to crowdsource music preferences

    Burnett, D., Lochrie, M. & Coulton, P., 3/10/2012, MindTrek '12 Proceeding of the 16th International Academic MindTrek Conference. New York: ACM, p. 51-54 4 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  2. Unpublished

    "Convince us'': an argument for the morality of persuasion

    Knowles, B., Coulton, P., Lochrie, M. & Wohl, B., 2014, (Unpublished) p. 1-5. 5 p.

    Research output: Contribution to conference - Without ISBN/ISSN Conference paperpeer-review

  3. Published

    [Re]-imagining vision and values: design as a driver for value creation in the Internet of Things

    Lee, B., Cooper, R., Hands, D. J. & Coulton, P., 2018. 11 p.

    Research output: Contribution to conference - Without ISBN/ISSN Conference paperpeer-review

  4. Published

    ‘Getting it up’ with mobile virtual graffiti

    Coulton, P., Rashid, O. & Garner, P., 09/2006. 4 p.

    Research output: Contribution to conference - Without ISBN/ISSN Posterpeer-review

  5. Published

    ‘Liberate the tractors’: the right to repair movement that’s regaining control of our devices

    Stead, M. & Coulton, P., 22/08/2022

    Research output: Exhibits, objects and web-based outputsWeb publication/site

  6. Published

    ‘Smart’ Autonomous vehicles in cities of the future

    Morton, R., Dunn, N. S., Coulton, P. & Richards, D. C., 3/11/2017.

    Research output: Contribution to conference - Without ISBN/ISSN Conference paper

  7. Published

    3D Motion Control of Connected Augmented Virtuality on Mobile Phones.

    Chehimi, F., Coulton, P. & Edwards, R., 10/07/2008, Proceedings of the 2008 International Symposium on Ubiquitous Virtual Reality. Gwangju: IEEE Computer Society, p. 67-70 4 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  8. Published

    3D Space-Time Visualization of Player Behaviour in Pervasive Location-Based Games.

    Coulton, P., Bamford, W., Cheverst, K. & Rashid, O., 05/2008, In: International Journal of Computer Games Technology. 2008, p. 1-5 5 p.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  9. Published

    3D virtual tracing and depth perception problem on mobile AR

    Gombač, L., Čopič Pucihar, K., Kljun, M., Coulton, P. & Grbac, J., 9/05/2016, CHI EA '16 Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems. New York: ACM, p. 1849-1856 8 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  10. Published

    A Design-Led Exploration of Material Interactions between Machine Learning and Digital Portraiture

    Green, D. P., Lindley, J., Mason, Z. & Coulton, P., 6/11/2022, [ ] With Design: Reinventing Design Modes: Proceedings of the 9th Congress of the International Association of Societies of Design Research (IASDR 2021). Bruyns, G. & Wei, H. (eds.). Singapore: Springer, p. 3268-3283 16 p. (IASDR: Congress of the International Association of Societies of Design Research; vol. 9).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

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