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Professor Paul Coulton

Professor of Speculative and Game Design

  1. Journal article
  2. Published

    Designing Scalable Location Based Games that Encourage Emergent Behavior: Special issue on Ambient and Social Media Business and Application (Part I)

    Lund, K., Lochrie, M. & Coulton, P., 2012, In: International Journal of Ambient Computing and Intelligence. 4, 4, p. 1-20 20 p.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  3. Published

    Student Experiences with Mobile Electronic Updates from a Virtual Learning Environment

    Crane, L., Benachour, P. & Coulton, P., 2012, In: International Journal of Mobile and Blended Learning. 4, 3, 18 p.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  4. Published

    Experimenting Through Mobile ‘Apps’ and ‘App Stores’

    Coulton, P. & Bamford, W., 10/2011, In: International Journal of Mobile Human Computer Interaction. 3, 4, p. 55-70 16 p.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  5. Published

    Virtual learning environments for mobile learning: constrained by infrastructural and social boundaries?

    Crane, L., Benachour, P. & Coulton, P., 02/2011, In: ITALICS. 10, 1, p. 12-21 10 p.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  6. Published

    Understanding the school journey : integrating data on travel and environment.

    Pooley, C. G., Whyatt, J. D., Walker, M., Davies, G., Coulton, P. & Bamford, W., 2010, In: Environment and Planning A. 42, 4, p. 948-965 18 p.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  7. Published

    Mobile Kinetic and Physiological Interaction for Persuasive Health

    Coulton, P. & Garcia Wylie, C., 2010, In: International Journal of Ubiquitous Computing (IJUC). 1, 1, p. 29-34 6 p.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  8. Published

    Talk, technologies and teenagers : understanding the school journey using a mixed-methods approach.

    Walker, M., Whyatt, J. D., Pooley, C. G., Davies, G., Coulton, P. & Bamford, W., 05/2009, In: Children's Geographies. 7, 2, p. 107-122 16 p.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  9. Published

    Using 'Tilt' as an Interface to control 'No Button' 3-D Mobile Games.

    Gilbertson, P., Coulton, P., Chehimi, F. & Vajk, T., 09/2008, In: Computers in Entertainment (CIE). 6, 3, 14 p., 38.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  10. Published

    3D Space-Time Visualization of Player Behaviour in Pervasive Location-Based Games.

    Coulton, P., Bamford, W., Cheverst, K. & Rashid, O., 05/2008, In: International Journal of Computer Games Technology. 2008, p. 1-5 5 p.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  11. Published

    Using a Camera Phone as a Mixed-Reality Laser Cannon.

    Chehimi, F., Coulton, P. & Edwards, R., 03/2008, In: International Journal of Computer Games Technology. 2008, p. 1-6 6 p.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

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