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Characterising User Interactivity for Sports Video-on-Demand

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review



This paper presents a detailed characterisation of user behaviour for a series of interactive sport videos from the 2006 FIFA World Cup. In addition to generic VCR-like features, our custom-built Video-on-Demand architecture enabled us to provide advanced interactivity features such as bookmarking. We illustrate how such functionality may have a dramatic impact on how users consume content. A detailed discussion is also provided on how content distributors may turn this knowledge to their advantage, and thus increase the efficiency of their delivery networks.