Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Chapter
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Chapter
}
TY - CHAP
T1 - Designing mobile and ubiquitous games and playful interactions
AU - Coulton, Paul
PY - 2014/3
Y1 - 2014/3
N2 - Marshall McLuhan famously said in his 1964 book The Medium is the Message, We become what we behold. We shape our tools, and thereafter our tools shape us. In a relatively short time, video games have become a major feature of our cultural landscape that extend beyond the games themselves such that their aesthetic, iconography and operation are being reflected in the other more established forms of media: film, books and television. This chapter explores the rapidly growing field of mobile and the often associated field of ubiquitous games which are contributing significantly to the cultural spread of games by: opening up new markets, facilitating new player demographics and creating exciting new forms of game play, which will undoubtedly have a significant impact on future society.
AB - Marshall McLuhan famously said in his 1964 book The Medium is the Message, We become what we behold. We shape our tools, and thereafter our tools shape us. In a relatively short time, video games have become a major feature of our cultural landscape that extend beyond the games themselves such that their aesthetic, iconography and operation are being reflected in the other more established forms of media: film, books and television. This chapter explores the rapidly growing field of mobile and the often associated field of ubiquitous games which are contributing significantly to the cultural spread of games by: opening up new markets, facilitating new player demographics and creating exciting new forms of game play, which will undoubtedly have a significant impact on future society.
KW - mobile
KW - games
KW - playful
KW - interfaces
U2 - 10.1007/978-981-4560-96-2_4
DO - 10.1007/978-981-4560-96-2_4
M3 - Chapter
SN - 9789814560955
VL - 1
T3 - Gaming Media and Social Effects
SP - 71
EP - 95
BT - Playful user interfaces
A2 - Nijholt, Anton
PB - Springer
CY - Singapore
ER -