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  1. Published

    The inner-life of design: responding to wellbeing challenges in game design

    Stacey, P., 2009, British Academy of Management (Brighton) - 2009. N/A: unknown

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  2. Published

    Empathic service systems: 'designing' emotion in a cancer care service system

    Stacey, P., Bascavusoglu-Moreau, E. & Tether, B., 2011, Hawaii International Conference on System Sciences. Nominated for Best Paper. N/A: unknown

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  3. Published

    Dealing with technical challenges in mobile computer game development

    Stacey, P., Nandhakumar, J. & Brown, A. D., 2008, Academy of Management (Anaheim) - 2008. N/A: unknown

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  4. Published

    Towards tracking and analysing regional alcohol consumption patterns in the UK through the use of social media

    Stacey, P., Kershaw, D. & Rowe, M., 2014. 9 p.

    Research output: Contribution to conference - Without ISBN/ISSN Conference paperpeer-review

  5. Published

    Its time to act: understanding and assessing agility in information systems development

    Stacey, P., 2014, Lancaster: Lancaster University Management School, (Lancaster University Management School Working Paper; vol. 2014:7).

    Research output: Working paper

  6. Published

    Responding to games development challenges through mood-mediated improvisation

    Stacey, P. & Nandhakumar, J., 2006, European Conference on Information Systems, Grand Challenges of System Development Track (Gothenburg, Sweden) - 2006. N/A: unknown

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  7. Published

    Emotional prototyping for service system design

    Stacey, P., 2010, Academy of Management Annual Meeting (Montreal, Canada)- 2010. N/A: unknown

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  8. Published

    How funny are games? violent content and studio well-being

    Stacey, P. & Thomas, D., 2013, Changing the rules of the game: economic, management and emerging issues in the computer games industry. Hotho, S. & McGregor, N. (eds.). Basingstoke: Palgrave

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter (peer-reviewed)

  9. Published

    Managing projects in a games factory: temporality and practices

    Stacey, P. & Nandhakumar, J., 2005, 38th Hawaii International Conference on System Sciences, Organizational Systems and Technology Track, IT and Project Management (Hawaii) - 2005. N/A: unknown

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  10. Published

    Emotional journeys in game design teams

    Stacey, P. & Nandhakumar, J., 05/2011, Business, technological and social dimensions of computer games: multidisciplinary developments. Cruz-Cunha, M. M., Varvalho, V. H. & Tavares, P. (eds.). IGI Global, p. 220-236 17 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter

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