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  1. Published

    Virtual Public Networks

    Sathiaseelan, A., Rotsos, C., Sriram, C. S., Trossen, D., Papadimitriou, P. & Crowcroft, J., 12/12/2013, 2013 Second European Workshop on Software Defined Networks. IEEE, p. 1-6 6 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  2. Published

    Virtual Reality as an Empirical Research Tool - Exploring User Experience in a Real Building and a Corresponding Virtual Model

    Kuliga, S. F., Thrash, T., Dalton, R. & Hoelscher, C., 1/11/2015, In: Computers, Environment and Urban Systems. 54, p. 363-375 13 p.

    Research output: Contribution to journalJournal articlepeer-review

  3. Published

    Virtual Reality Gaming: Seeking Identity Quests in Liquid Societies

    Gadalla, E., 14/06/2019.

    Research output: Contribution to conference - Without ISBN/ISSN Conference paperpeer-review

  4. E-pub ahead of print

    Virtual reality in specialist palliative care: a feasibility study to enable clinical practice adoption

    Nwosu, A., Mills, M., Roughneen, S., Stanley, S., Chapman, L. & Mason, S., 17/02/2021, (E-pub ahead of print) In: BMJ Supportive and Palliative Care. 5 p.

    Research output: Contribution to journalJournal articlepeer-review

  5. Published

    Virtual Reality in Surgery: Between Satisfaction and Stress

    Sas, C., Reilly, R. & O'Hare, G. M. P., 2001, Virtual Reality. Cognitive Foundations, Technological Issues, and Philosophical Implications. Riegler, A., Peschl, M. F., Edlinger, K., Fleck, G. & Fleigl, W. (eds.). Frankfurt/M: Peter Lang Verlag, p. 99-111 13 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter

  6. Published

    Virtual Reality-based holistic framework: a tool for participatory development of customised playful therapy sessions for motor rehabilitation

    Paraskevopoulos, I. T., Tsekleves, E., Warland, A. & Kilbride, C., 7/09/2016, Games and Virtual Worlds for Serious Applications (VS-Games), 2016 8th International Conference on. IEEE, 8 p. (Games and Virtual Worlds for Serious Applications (VS-Games), 2016 8th International Conference on).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  7. Published

    Virtual Restoration and Manuscript Archaeology

    Twycross, M., 28/11/2008, The Virtual Representation of the Past . Greengrass, M. & Hughes, L. (eds.). Routledge, p. 23-48 26 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter

  8. Published

    Virtual security: a new science of (dis)order

    Dillon, M., 1/12/2003, In: Millennium : Journal of International Studies. 32, 3, p. 531-558 28 p.

    Research output: Contribution to journalJournal articlepeer-review

  9. Published

    Virtual sensors for service oriented intelligent environments

    Bose, R., Helal, S., Sivakumar, V. & Lim, S., 2007, 3rd IASTED International Conference on Advances in Computer Science and Technology, ACST 2007. Sahni, S. (ed.). ACTA Press, p. 165-170 6 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  10. Published

    Virtual Society: Collaboration in 3D Spaces on the Internet

    Lea, R., Honda, Y. & Matsuda, K., 1997, In: Computer Supported Cooperative Work. 6, 2-3, p. 227-250 24 p.

    Research output: Contribution to journalJournal articlepeer-review

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