Participant
Age of participants
Sex
Latin Square Dataset
Dominant hand
Screen 1: Target -> Target (no distractors) Latency (ms)
Screen 1: Target -> New (no distractors) Latency (ms)
Screen 1: Target -> Target (no distractors) Amplitude (degs)
Screen 1: Target -> New (no distractors) Amplitude (degs)
Screen 1: Target (no distractors) Mean Latency (ms)
Screen 1: Target (no distractors) Mean Amplitude (degs)
Screen 1: Anticipatory (%)
Screen 1: Target -> Errors (%)
Screen 2: Target -> Target (no distractors) Latency (ms)
Screen 2: Target -> New (no distractors) Latency (ms)
Screen 2: Target -> Target (no distractors) Amplitude (degs)
Screen 2: Target -> New (no distractors) Amplitude (degs)
Screen 2: Target -> Target (no distractors) Errors (%)
Screen 2: Target -> New (no distractors) Errors (%)
Screen 2: Target -> Target (no distractors) Anticipatory (%)
Screen 2: Target -> New (no distractors) Anticipatory (%)
Screen 2: Anticipatory (%)
Screen 1: Target -> Target (x1 distractor) Latency (ms)
Screen 1: Target -> Distractor (x1 distractor) Latency (ms)
Screen 1: Target -> New (x1 distractor) Latency (ms)
Screen 1: Target (x1 distractor) Mean Latency (ms)
Screen 1: Target -> Target (x2 distractors) Latency (ms)
Screen 1: Target -> Distractor (x2 distractors) Latency (ms)
Screen 1: Target -> New (x2 distractors) Latency (ms)
Screen 1: Target (x2 distractors) Mean Latency (ms)
Screen 1: Target -> Target (x4 distractors) Latency (ms)
Screen 1: Target -> Distractor (x4 distractors) Latency (ms)
Screen 1: Target -> New (x4 distractors) Latency (ms)
Screen 1: Target (x4 distractors) Mean Latency (ms)
Screen 1: Target -> Target (x8 distractors) Latency (ms)
Screen 1: Target -> Distractor (x8 distractors) Latency (ms)
Screen 1: Target -> New (x8 distractors) Latency(ms)
Screen 1: Target (x8 distractors) Mean Latency (ms)
Screen 1: Target -> Target (x1 distractor) Amplitude (degs)
Screen 1: Target -> Distractor (x1 distractor) Amplitude (degs)
Screen 1: Target -> New (x1 distractor) Amplitude (degs)
Screen 1: Target (x1 distractor) Mean Amplitude (degs)
Screen 1: Target (x1 distractor) Anticipatory (%)
Screen 1: Target -> Target (x2 distractors) Amplitude (degs)
Screen 1: Target -> Distractor (x2 distractors) Amplitude (degs)
Screen 1: Target -> New (x2 distractors) Amplitude (degs)
Screen 1: Target (x2 distractors) Mean Amplitude (degs)
Screen 1: Target (x2 distractors) Anticipatory (%)
Screen 1: Target -> Target (x4 distractors) Amplitude (degs)
Screen 1: Target -> Distractor (x4 distractors) Amplitude (degs)
Screen 1: Target -> New (x4 distractors) Amplitude (degs)
Screen 1: Target (x4 distractors) Mean Amplitude (degs)
Screen 1: Target (x4 distractors) Anticipatory (%)
Screen 1: Target -> Target (x8 distractors) Amplitude (degs)
Screen 1: Target -> Distractor (x8 distractors) Amplitude (degs)
Screen 1: Target -> New (x8 distractors) Amplitude (degs)
Screen 1: Target (x8 distractors) Mean Amplitude (degs)
Screen 1: Target (x8 distractors) Anticipatory (%)
Screen 1: Mean Anticipatory saccades (%)
Screen 2: Target -> Target (x1 distractor) Latency (ms)
Screen 2: Target -> Distractor (x1 distractor) Latency (ms)
Screen 2: Target -> New (x1 distractor) Latency (ms)
Screen 2: Target -> Target (x2 distractors) Latency (ms)
Screen 2: Target -> Distractor (x2 distractors) Latency (ms)
Screen 2: Target -> New (x2 distractors) Latency (ms)
Screen 2: Target -> Target (x4 distractors) Latency (ms)
Screen 2: Target -> Distractor (x4 distractors) Latency (ms)
Screen 2: Target -> New (x4 distractors) Latency (ms)
Screen 2: Target -> Target (x8 distractors) Latency (ms)
Screen 2: Target -> Distractor (x8 distractors) Latency (ms)
Screen 2: Target -> New (x8 distractors) Latency(ms)
Screen 2: Target -> Target (x1 distractor) Amplitude (degs)
Screen 2: Target -> Distractor (x1 distractor) Amplitude (degs)
Screen 2: Target -> New (x1 distractor) Amplitude (degs)
Screen 2: Target -> Target (x2 distractors) Amplitude (degs)
Screen 2: Target -> Distractor (x2 distractors) Amplitude (degs)
Screen 2: Target -> New (x2 distractors) Amplitude (degs)
Screen 2: Target -> Target (x4 distractors) Amplitude (degs)
Screen 2: Target -> Distractor (x4 distractors) Amplitude (degs)
Screen 2: Target -> New (x4 distractors) Amplitude (degs)
Screen 2: Target -> Target (x8 distractors) Amplitude (degs)
Screen 2: Target -> Distractor (x8 distractors) Amplitude (degs)
Screen 2: Target -> New (x8 distractors) Amplitude (degs)
Screen 1: Inhibition Error x1 distractor (%)
Screen 1: Inhibition Error x2 distractors (%)
Screen 1: Inhibition Error x4 distractors (%)
Screen 1: Inhibition Error x8 distractors (%)
Screen 2: Latency following inihbition error in Screen 1 x1 distractor Target -> Target (ms)
Screen 2: Latency following inihbition error in Screen 1 x1 distractor Target -> Distractor (ms)
Screen 2: Latency following inihbition error in Screen 1 x1 distractor Target -> New (ms)
Screen 2: Latency following inihbition error in Screen 1 x2 distractors Target -> Target (ms)
Screen 2: Latency following inihbition error in Screen 1 x2 distractors Target -> Distractor (ms)
Screen 2: Latency following inihbition error in Screen 1 x2 distractors Target -> New (ms)
Screen 2: Latency following inihbition error in Screen 1 x4 distractors Target -> Target (ms)
Screen 2: Latency following inihbition error in Screen 1 x4 distractors Target -> Distractor (ms)
Screen 2: Latency following inihbition error in Screen 1 x4 distractors Target -> New (ms)
Screen 2: Latency following inihbition error in Screen 1 x8 distractors Target -> Target (ms)
Screen 2: Latency following inihbition error in Screen 1 x8 distractors Target -> Distractor (ms)
Screen 2: Latency following inihbition error in Screen 1 x8 distractors Target -> New (ms)
Screen 2: Target -> Distractor @ 90 degrees (x1 distractor) Latency (ms)
Screen 2: Target -> Distractor @ 90 degrees (x2 distractor) Latency (ms)
Screen 2: Target -> Distractor @ 90 degrees (x4 distractor) Latency (ms)
Screen 2: Target -> Distractor @ 90 degrees (x8 distractor) Latency (ms)
Screen 2: Target -> Distractor @ 180 degrees (x1 distractor) Latency (ms)
Screen 2: Target -> Distractor @ 180 degrees (x2 distractor) Latency (ms)
Screen 2: Target -> Distractor @ 180 degrees (x4 distractor) Latency (ms)
Screen 2: Target -> Distractor @ 180 degrees (x8 distractor) Latency (ms)
Screen 2: Target -> Target (x1 distractor) Errors (%)
Screen 2: Target -> Distractor (x1 distractor) Errors (%)
Screen 2: Target -> New (x1 distractor) Errors (%)
Screen 2: Target -> Target (x2 distractors) Errors (%)
Screen 2: Target -> Distractor (x2 distractors) Errors (%)
Screen 2: Target -> New (x2 distractors) Errors (%)
Screen 2: Target -> Target (x4 distractors) Errors (%)
Screen 2: Target -> Distractor (x4 distractors) Errors (%)
Screen 2: Target -> New (x4 distractors) Errors (%)
Screen 2: Target -> Target (x8 distractors) Errors (%)
Screen 2: Target -> Distractor (x8 distractors) Errors (%)
Screen 2: Target -> New (x8 distractors) Errors (%)
Screen 2: Anticipatory (x1 distractors) (%)
Screen 2: Anticipatory (x2 distractors) (%)
Screen 2: Anticipatory (x4 distractors) (%)