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Results for Game engines

Publications & Outputs

  1. Using Game Engines to Design Digital Workshops for AI Legibility

    Pilling, F., Akmal, H. A., Gradinar, A., Lindley, J. & Coulton, P., 21/12/2021, 14th International Conference of the European Academy of Design: Safe Harbours for Design Research. São Paulo: Blucher Publishing House, p. 394-403 10 p. (Blucher Design Proceedings; vol. 9, no. 5).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  2. Using Serious Games to Establish a Dialogue Between Designers and Citizens in Participatory Design: The Architectural Portal of People’s Narratives

    Di Mascio, D. & Dalton, R., 4/03/2017, Serious Games and Edutainment Applications. Ma, M. & Oikonomou, A. (eds.). Germany: Springer, Vol. II. p. 433-454 22 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter