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Publications & Outputs

  1. Anti-Intelligent UAV Jamming Strategy via Deep Q-Networks

    Gao, N., Qin, Z., Jing, X., Ni, Q. & Jin, S., 1/01/2020, In : IEEE Transactions on Communications. 68, 1, p. 569-581 13 p.

    Research output: Contribution to journalJournal article

  2. Resource Virtualization for Customized Delay-Bounded QoS Provisioning in Uplink VMIMO-SC-FDMA Systems

    Lu, X., Ni, Q., Zhao, D., Cheng, W. & Zhang, H., 1/04/2019, In : IEEE Transactions on Communications. 67, 4, p. 2951 - 2967 17 p.

    Research output: Contribution to journalJournal article

  3. GazeBall: Leveraging Natural Gaze Behavior for Continuous Re-calibration in Gameplay

    Ramirez Gomez, A. & Gellersen, H-W. G., 21/08/2017. 3 p.

    Research output: Contribution to conference - Without ISBN/ISSN Conference paper

  4. Mental equilibrium and strategic emotions

    Winter, E., Méndez-Naya, L. & García-Jurado, I., 05/2017, In : Management Science. 63, 5, p. 1302-1317 16 p.

    Research output: Contribution to journalJournal article

  5. Exploration of smooth pursuit eye movements for gaze calibration in games

    Ramirez Gomez, A., 2017, Lancaster University. 69 p.

    Research output: ThesisMaster's Thesis

  6. Game vaporware as design fictions

    Coulton, P. & Lindley, J. G., 17/10/2016, Proceedings of Mindtrek 2016. New York: ACM, p. 341-349 9 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paper

  7. Pushing the limits of design fiction: the case for fictional research papers

    Lindley, J. & Coulton, P., 5/05/2016, CHI '16 Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems. New York: ACM, p. 4032-4043 12 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paper

  8. Sea Hero Quest: The World’s first mobile game where anyone can help scientists fight dementia

    Hyde, M., Scott-Slade, M., Scott-Slade, H., Hornberger, M., Spiers, H., Dalton, R., Hoelscher, C., Wiener, J. & Bohbot, V., 3/05/2016, Glitchers.

    Research output: Other contribution

  9. The mocking gaze: The social organization of kinect use: The social organization of kinect use

    Harper, R. & Mentis, H. M., 2013, CSCW '13 Proceedings of the 2013 conference on Computer supported cooperative work. New York: ACM, p. 167-180 14 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paper

  10. Participation inequality in mobile location games

    Lund, K., Coulton, P. & Wilson, A., 10/11/2011, ACE '11 Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology. New York: ACM, 8 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paper

  11. Skill-mirroring control systems

    Dempster, P., 1/12/2009, CGAT 09 - Computer Games, Multimedia and Allied Technology 09 - International Conference and Industry Symposium on Computer Games Animation, Multimedia, IPTV, Edutainment and IT Security. p. 337-343 7 p. (CGAT 09 - Computer Games, Multimedia and Allied Technology 09 - International Conference and Industry Symposium on Computer Games Animation, Multimedia, IPTV, Edutainment and IT Security).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paper

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