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Professor Paul Coulton

Professor of Speculative and Game Design

  1. 2011
  2. Published

    Using Infra-Red Beacons as Unobtrusive Markers for Mobile Augmented Reality

    Burnett, D. & Coulton, P., 08/2011. 4 p.

    Research output: Contribution to conference - Without ISBN/ISSN Conference paperpeer-review

  3. Published

    Utilizing sensor fusion in markerless mobile augmented reality

    Čopič Pucihar, K., Coulton, P. & Hutchinson, D., 08/2011, MobileHCI '11 Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services. New York: ACM, 4 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  4. Published

    Estimating scale using depth from focus for mobile augmented reality.

    Čopič Pucihar, K. & Coulton, P., 06/2011, Proceedings of the 3rd ACM SIGCHI symposium on Engineering interactive computing systems . ACM, p. 1-6 6 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  5. Published

    Gamification: The Rhetoric Wars

    Walz, S. & Coulton, P., 03/2011

    Research output: Exhibits, objects and web-based outputsArtefact

  6. Published

    NFC Mobile Parlor Games Enabling Direct Player to Player Interaction

    Nandwani, A., Coulton, P. & Edwards, R., 02/2011, Near Field Communication (NFC), 2011 3rd International Workshop on. IEEE Computer Society, p. 21-25 5 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  7. Published

    Talk, technologies and teenagers : understanding the school journey using the mixed-methods approach.

    Walker, M., Whyatt, J. D., Pooley, C. G., Davies, G., Coulton, P. & Bamford, W., 02/2011, Researching Young People. Coffey, A. & Hall, T. (eds.). London: Sage, Vol. 1. p. 141-161 21 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter

  8. Published

    Virtual learning environments for mobile learning: constrained by infrastructural and social boundaries?

    Crane, L., Benachour, P. & Coulton, P., 02/2011, In: ITALICS. 10, 1, p. 12-21 10 p.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  9. Published

    Mobile phones as second screen for TV, enabling inter-audience interaction

    Lochrie, M. & Coulton, P., 2011, Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology. New York: ACM Press, 2 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  10. Published

    Mobile, experimental, public

    Buscher, M., Coulton, P., Hemment, D. & Mogensen, P. H., 2011, Mobile methods. Buscher, M., Urry, J. & Witchger, K. (eds.). London: Routledge, p. 119-136 18 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter (peer-reviewed)

  11. 2010
  12. Published

    Enabling emergent behaviour in location based games.

    Lund, K., Lochrie, M. & Coulton, P., 6/10/2010, MindTrek '10 Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments. New York: ACM, p. 78-85 8 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

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