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  • SuperVision_CHI_CameraReady

    Rights statement: © ACM, 2019. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in CHI '19 Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems http://doi.acm.org/10.1145/3290605.3300703

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SuperVision: Playing with Gaze Aversion and Peripheral Vision

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Published
Publication date4/05/2019
Host publicationCHI '19 Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems
Place of PublicationNew York
PublisherACM
Number of pages12
ISBN (print)9781450359702
<mark>Original language</mark>English

Abstract

In this work, we challenge the Gaze interaction paradigm" What you see is what you get" to introduce" playing with peripheral vision". We developed the conceptual framework to introduce this novel gaze-aware game dynamic. We illustrated the concept with SuperVision, a collection of three games that play with peripheral vision. We propose perceptual and interaction challenges that require players not to look and rely on their periphery. To validate the game dynamic and experience, we conducted a user study with twenty-four participants. Results show how the game concept created an engaging and playful experience playing with peripheral vision. Participants showed proficiency in overcoming the game challenges, developing clear strategies to succeed. Moreover, we found evidence that playing the game can affect our visual skills, with greater peripheral awareness.

Bibliographic note

© ACM, 2019. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in CHI '19 Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems http://doi.acm.org/10.1145/3290605.3300703