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    Rights statement: © ACM, 2019. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in CHI '19 Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems http://doi.acm.org/10.1145/3290605.3300703

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SuperVision: Playing with Gaze Aversion and Peripheral Vision

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

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SuperVision: Playing with Gaze Aversion and Peripheral Vision. / Ramirez Gomez, Argenis; Gellersen, Hans.
CHI '19 Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. New York: ACM, 2019. 473.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Ramirez Gomez, A & Gellersen, H 2019, SuperVision: Playing with Gaze Aversion and Peripheral Vision. in CHI '19 Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems., 473, ACM, New York. https://doi.org/10.1145/3290605.3300703

APA

Ramirez Gomez, A., & Gellersen, H. (2019). SuperVision: Playing with Gaze Aversion and Peripheral Vision. In CHI '19 Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems Article 473 ACM. https://doi.org/10.1145/3290605.3300703

Vancouver

Ramirez Gomez A, Gellersen H. SuperVision: Playing with Gaze Aversion and Peripheral Vision. In CHI '19 Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. New York: ACM. 2019. 473 Epub 2019 Apr 18. doi: 10.1145/3290605.3300703

Author

Ramirez Gomez, Argenis ; Gellersen, Hans. / SuperVision : Playing with Gaze Aversion and Peripheral Vision. CHI '19 Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. New York : ACM, 2019.

Bibtex

@inproceedings{26d0510a24464541a7036cbb41039fd7,
title = "SuperVision: Playing with Gaze Aversion and Peripheral Vision",
abstract = "In this work, we challenge the Gaze interaction paradigm{"} What you see is what you get{"} to introduce{"} playing with peripheral vision{"}. We developed the conceptual framework to introduce this novel gaze-aware game dynamic. We illustrated the concept with SuperVision, a collection of three games that play with peripheral vision. We propose perceptual and interaction challenges that require players not to look and rely on their periphery. To validate the game dynamic and experience, we conducted a user study with twenty-four participants. Results show how the game concept created an engaging and playful experience playing with peripheral vision. Participants showed proficiency in overcoming the game challenges, developing clear strategies to succeed. Moreover, we found evidence that playing the game can affect our visual skills, with greater peripheral awareness.",
author = "{Ramirez Gomez}, Argenis and Hans Gellersen",
note = "{\textcopyright} ACM, 2019. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in CHI '19 Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems http://doi.acm.org/10.1145/3290605.3300703",
year = "2019",
month = may,
day = "4",
doi = "10.1145/3290605.3300703",
language = "English",
isbn = "9781450359702",
booktitle = "CHI '19 Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems",
publisher = "ACM",

}

RIS

TY - GEN

T1 - SuperVision

T2 - Playing with Gaze Aversion and Peripheral Vision

AU - Ramirez Gomez, Argenis

AU - Gellersen, Hans

N1 - © ACM, 2019. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in CHI '19 Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems http://doi.acm.org/10.1145/3290605.3300703

PY - 2019/5/4

Y1 - 2019/5/4

N2 - In this work, we challenge the Gaze interaction paradigm" What you see is what you get" to introduce" playing with peripheral vision". We developed the conceptual framework to introduce this novel gaze-aware game dynamic. We illustrated the concept with SuperVision, a collection of three games that play with peripheral vision. We propose perceptual and interaction challenges that require players not to look and rely on their periphery. To validate the game dynamic and experience, we conducted a user study with twenty-four participants. Results show how the game concept created an engaging and playful experience playing with peripheral vision. Participants showed proficiency in overcoming the game challenges, developing clear strategies to succeed. Moreover, we found evidence that playing the game can affect our visual skills, with greater peripheral awareness.

AB - In this work, we challenge the Gaze interaction paradigm" What you see is what you get" to introduce" playing with peripheral vision". We developed the conceptual framework to introduce this novel gaze-aware game dynamic. We illustrated the concept with SuperVision, a collection of three games that play with peripheral vision. We propose perceptual and interaction challenges that require players not to look and rely on their periphery. To validate the game dynamic and experience, we conducted a user study with twenty-four participants. Results show how the game concept created an engaging and playful experience playing with peripheral vision. Participants showed proficiency in overcoming the game challenges, developing clear strategies to succeed. Moreover, we found evidence that playing the game can affect our visual skills, with greater peripheral awareness.

U2 - 10.1145/3290605.3300703

DO - 10.1145/3290605.3300703

M3 - Conference contribution/Paper

SN - 9781450359702

BT - CHI '19 Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems

PB - ACM

CY - New York

ER -