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  • 3D Virtual Ray Tracing

    Rights statement: © Author, 2016. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in CHI EA '16 Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems http://dx.doi.org/10.1145/2851581.2892412

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3D virtual tracing and depth perception problem on mobile AR

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

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  • Leo Gombač
  • Klen Čopič Pucihar
  • Matjaz Kljun
  • Paul Coulton
  • Jan Grbac
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Publication date9/05/2016
Host publicationCHI EA '16 Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems
Place of PublicationNew York
PublisherACM
Pages1849-1856
Number of pages8
ISBN (print)9781450340823
<mark>Original language</mark>English
EventCHI 2016 - California, San Jose, United States
Duration: 7/05/201612/05/2016

Conference

ConferenceCHI 2016
Country/TerritoryUnited States
CitySan Jose
Period7/05/1612/05/16

Conference

ConferenceCHI 2016
Country/TerritoryUnited States
CitySan Jose
Period7/05/1612/05/16

Abstract

Mobile Augmented Reality (AR) is most commonly implemented using a camera and a flat screen. Such implementation removes binocular disparity from users’ observation. To compensate, people use alternative depth cues (e.g. depth ordering). However, these cues may also get distorted in certain AR implementations, creating depth distortion. One such example is virtual tracing — creating a physical sketch on a 2D or 3D object given a virtual image on a mobile device. When users’ hands and drawn contours are introduced to the scene, the rendering of the virtual contour with the correct depth order is difficult as it requires real time scene reconstruction. In this paper we explore how depth distortion affects 3D virtual tracing by implementing a first of its kind 3D virtual tracing prototype and run an observational study. Contrary to our initial expectations, drawing performance exceeded our expectations suggesting that the lack of visual depth cues, whilst 3D virtual tracing, is not as important as initially expected. We attributed this to the positive impact of proprioception on drawing performance enhanced by holding the object in hand while drawing. As soon as the participants were asked to hold the mobile device in their hands while drawing, their performance drastically decreased.

Bibliographic note

© Author, 2016. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in CHI EA '16 Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems http://dx.doi.org/10.1145/2851581.2892412