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Advances in 3D Graphics for Smartphones.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Published
Publication date04/2006
Host publicationInformation and Communication Technologies, 2006. ICTTA '06. 2nd
PublisherIEEE
Pages99-104
Number of pages6
ISBN (print)0-7803-9521-2
<mark>Original language</mark>English
EventInternational Conference on Information & Communication Technologies: From Theory to Applications - Damascus, Syria
Duration: 24/04/200628/04/2006

Conference

ConferenceInternational Conference on Information & Communication Technologies: From Theory to Applications
CityDamascus, Syria
Period24/04/0628/04/06

Conference

ConferenceInternational Conference on Information & Communication Technologies: From Theory to Applications
CityDamascus, Syria
Period24/04/0628/04/06

Abstract

The mobile industry has evolved rapidly in the past couple of decade and amongst these advances are 3D graphics on mobile phones. This advances topic have had to address specific process of architectures and small memories on mobile phones that are generally ill equipped to the intensive calculations of floating-point precision required by 3D math. In this paper, we high light on the latest advances introduced for 3D graphics on mobile platforms and discuss how the industry collaborated to raise the overall standards from the very simple base to reach the current astonishing level. We illustrate the evolution in capabilities by conducting performance tests on various Nokia Series60 phones from different generations and with various capabilities

Bibliographic note

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