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Wicked persuasion: a designerly approach

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Published
Publication date23/05/2014
Host publicationPersuasive Technology: 9th International Conference, PERSUASIVE 2014, Padua, Italy, May 21-23, 2014. Proceedings
EditorsAnna Spagnolli, Luca Chittaro, Luciano Gamberini
Place of PublicationBerlin
PublisherSpringer
Pages137-142
Number of pages6
ISBN (electronic)9783319071275
ISBN (print)9783319071268
<mark>Original language</mark>English

Publication series

NameLecture Notes in Computer Science
PublisherSpringer
Volume8462
ISSN (Print)0302-9743

Abstract

Persuasive computing has tended to be applied toward the promotion of minor behavior change in the direction of easily understood and uncontroversial goals. The approaches used for achieving success in these cases may not make sense, however, when designing for so called `wicked problems'. We argue that wicked problems can be effectively addressed through persuasive means, but that the development of systems for this purpose is better suited to a `designerly' (as opposed to engineering or experimental psychology) approach. We detail the development of our thought process in designing for our own chosen wicked problem as inspiration for future persuasive computing for various other wicked problems.