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Designing Mobile Augmented Reality interfaces for locative games and playful experiences

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Published
Publication date6/08/2014
Host publicationProceedings of Digital Games Research Conference 2014
PublisherDigital Games Research Association - DiGRA
Number of pages11
<mark>Original language</mark>English
EventDigital Games Research Association Conference (DiGRA) 2014 - Salt Lake City, Utah, Snowbird, United States
Duration: 3/08/20146/08/2014

Conference

ConferenceDigital Games Research Association Conference (DiGRA) 2014
Country/TerritoryUnited States
CitySnowbird
Period3/08/146/08/14

Conference

ConferenceDigital Games Research Association Conference (DiGRA) 2014
Country/TerritoryUnited States
CitySnowbird
Period3/08/146/08/14

Abstract

Mobile Augmented Reality (MAR) has predominantly been used in locative games and playful experiences for the presentation on virtual game objects in conjunction with separate 2-D maps for navigation. This distinct switch in interaction modalities can detract from the game play experience and will arguably be less relevant for AR glasses. Therefore this research considers the application techniques from graphic design to MAR interfaces to provide an effective means of navigation through a physical game space without maps. To illustrate this approach we present a MAR application that provides a playful way for visitors to explore a small rural village in both space and time in relation to its main cultural event, the annual Scarecrow Festival. In particular we present the considerations that designers must address when creating purely augmented reality navigation interfaces through the design, implementation, and user evaluation of the application scARecrow Time Machine.