Rights statement: © ACM, 2021. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in ACM Transactions on Computer-Human Interaction (TOCHI), 2021, vol. 28 (1), https://dl.acm.org/doi/10.1145/3418352
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Final published version
Research output: Contribution to Journal/Magazine › Journal article › peer-review
Research output: Contribution to Journal/Magazine › Journal article › peer-review
}
TY - JOUR
T1 - A longitudinal study of pervasive display personalisation
AU - Mikusz, Mateusz
AU - Shaw, Peter
AU - Davies, Nigel
AU - Nurmi, Petteri
AU - Clinch, Sarah
AU - Trotter, Ludwig
AU - Elhart, Ivan
AU - Langheinrich, Marc
AU - Friday, Adrian
N1 - © ACM, 2021. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in ACM Transactions on Computer-Human Interaction (TOCHI), 2021, vol. 28 (1), https://dl.acm.org/doi/10.1145/3418352
PY - 2021/1/31
Y1 - 2021/1/31
N2 - Widespread sensing devices enable a world in which physical spaces become personalised in the presence of mobile users. An important example of such personalisation is the use of pervasive displays to show content that matches the requirements of proximate viewers. Despite prior work on prototype systems that use mobile devices to personalise displays, no significant attempts to trial such systems have been carried out. In this paper we report on our experiences of designing, developing and operating the world’s first comprehensive display personalisation service for mobile users. Through a set of rigorous quantitative measures and eleven potential user/stakeholder interviews, we demonstrate the success of the platform in realising display personalisation, and offer a series of reflections to inform the design of future systems.
AB - Widespread sensing devices enable a world in which physical spaces become personalised in the presence of mobile users. An important example of such personalisation is the use of pervasive displays to show content that matches the requirements of proximate viewers. Despite prior work on prototype systems that use mobile devices to personalise displays, no significant attempts to trial such systems have been carried out. In this paper we report on our experiences of designing, developing and operating the world’s first comprehensive display personalisation service for mobile users. Through a set of rigorous quantitative measures and eleven potential user/stakeholder interviews, we demonstrate the success of the platform in realising display personalisation, and offer a series of reflections to inform the design of future systems.
KW - mobile computing
KW - Smart environments
KW - location-based applications
KW - pervasive displays
U2 - 10.1145/3418352
DO - 10.1145/3418352
M3 - Journal article
VL - 28
JO - ACM Transactions on Computer-Human Interaction (TOCHI)
JF - ACM Transactions on Computer-Human Interaction (TOCHI)
SN - 1073-0516
IS - 1
M1 - 2
ER -