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    Rights statement: © ACM, 2015. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in ITS '15 Proceedings of the 2015 International Conference on Interactive Tabletops and Surfaces http://dx.doi.org/10.1145/2817721.2817734

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A public ideation of shape-changing applications

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

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A public ideation of shape-changing applications. / Sturdee, Miriam; Hardy, John; Dunn, Nick et al.
ITS '15 Proceedings of the 2015 International Conference on Interactive Tabletops and Surfaces. New York: ACM, 2015. p. 219-228.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Sturdee, M, Hardy, J, Dunn, N & Alexander, J 2015, A public ideation of shape-changing applications. in ITS '15 Proceedings of the 2015 International Conference on Interactive Tabletops and Surfaces. ACM, New York, pp. 219-228. https://doi.org/10.1145/2817721.2817734

APA

Sturdee, M., Hardy, J., Dunn, N., & Alexander, J. (2015). A public ideation of shape-changing applications. In ITS '15 Proceedings of the 2015 International Conference on Interactive Tabletops and Surfaces (pp. 219-228). ACM. https://doi.org/10.1145/2817721.2817734

Vancouver

Sturdee M, Hardy J, Dunn N, Alexander J. A public ideation of shape-changing applications. In ITS '15 Proceedings of the 2015 International Conference on Interactive Tabletops and Surfaces. New York: ACM. 2015. p. 219-228 doi: 10.1145/2817721.2817734

Author

Sturdee, Miriam ; Hardy, John ; Dunn, Nick et al. / A public ideation of shape-changing applications. ITS '15 Proceedings of the 2015 International Conference on Interactive Tabletops and Surfaces. New York : ACM, 2015. pp. 219-228

Bibtex

@inproceedings{fc7bc790cd004b4e9dcd181d3611fa00,
title = "A public ideation of shape-changing applications",
abstract = "The shape-changing concept where objects reconfigure their physical geometry has the potential to transform our interactions with computing devices, displays and everyday artifacts. Their dynamic physicality capitalizes on our inherent tactile sense and facilitates object re-appropriation. Research both within and outside HCI continues to develop a diverse range of technological solutions and materials to enable shape-change. However, as an early-stage enabling technology, the community has yet to identify important applications and use-cases to fully exploit its value. To expose and document a range of applications for shape-change, we employed unstructured brainstorming within a public engagement study. A 74-participant brainstorming exercise with members of the public produced 336 individual ideas that were coded into 11 major themes: entertainment, augmented living, medical, tools & utensils, research, architecture, infrastructure, industry, wearables, and education & training. This work documents the methodology and resultant application ideas along with reflections on the approach for gathering application ideas to enable shape-changing interactive surfaces and objects.",
keywords = "Shape-change, Shape-changing Interfaces, Shape-changing Applications, Brainstorming",
author = "Miriam Sturdee and John Hardy and Nick Dunn and Jason Alexander",
note = "{\textcopyright} ACM, 2015. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in ITS '15 Proceedings of the 2015 International Conference on Interactive Tabletops and Surfaces http://dx.doi.org/10.1145/2817721.2817734",
year = "2015",
doi = "10.1145/2817721.2817734",
language = "English",
isbn = "9781450338998",
pages = "219--228",
booktitle = "ITS '15 Proceedings of the 2015 International Conference on Interactive Tabletops and Surfaces",
publisher = "ACM",

}

RIS

TY - GEN

T1 - A public ideation of shape-changing applications

AU - Sturdee, Miriam

AU - Hardy, John

AU - Dunn, Nick

AU - Alexander, Jason

N1 - © ACM, 2015. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in ITS '15 Proceedings of the 2015 International Conference on Interactive Tabletops and Surfaces http://dx.doi.org/10.1145/2817721.2817734

PY - 2015

Y1 - 2015

N2 - The shape-changing concept where objects reconfigure their physical geometry has the potential to transform our interactions with computing devices, displays and everyday artifacts. Their dynamic physicality capitalizes on our inherent tactile sense and facilitates object re-appropriation. Research both within and outside HCI continues to develop a diverse range of technological solutions and materials to enable shape-change. However, as an early-stage enabling technology, the community has yet to identify important applications and use-cases to fully exploit its value. To expose and document a range of applications for shape-change, we employed unstructured brainstorming within a public engagement study. A 74-participant brainstorming exercise with members of the public produced 336 individual ideas that were coded into 11 major themes: entertainment, augmented living, medical, tools & utensils, research, architecture, infrastructure, industry, wearables, and education & training. This work documents the methodology and resultant application ideas along with reflections on the approach for gathering application ideas to enable shape-changing interactive surfaces and objects.

AB - The shape-changing concept where objects reconfigure their physical geometry has the potential to transform our interactions with computing devices, displays and everyday artifacts. Their dynamic physicality capitalizes on our inherent tactile sense and facilitates object re-appropriation. Research both within and outside HCI continues to develop a diverse range of technological solutions and materials to enable shape-change. However, as an early-stage enabling technology, the community has yet to identify important applications and use-cases to fully exploit its value. To expose and document a range of applications for shape-change, we employed unstructured brainstorming within a public engagement study. A 74-participant brainstorming exercise with members of the public produced 336 individual ideas that were coded into 11 major themes: entertainment, augmented living, medical, tools & utensils, research, architecture, infrastructure, industry, wearables, and education & training. This work documents the methodology and resultant application ideas along with reflections on the approach for gathering application ideas to enable shape-changing interactive surfaces and objects.

KW - Shape-change

KW - Shape-changing Interfaces

KW - Shape-changing Applications

KW - Brainstorming

U2 - 10.1145/2817721.2817734

DO - 10.1145/2817721.2817734

M3 - Conference contribution/Paper

SN - 9781450338998

SP - 219

EP - 228

BT - ITS '15 Proceedings of the 2015 International Conference on Interactive Tabletops and Surfaces

PB - ACM

CY - New York

ER -