Home > Research > Publications & Outputs > A public ideation of shape-changing applications

Electronic data

  • ShapeChangeBrainstorm-CameraReady

    Rights statement: © ACM, 2015. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in ITS '15 Proceedings of the 2015 International Conference on Interactive Tabletops and Surfaces http://dx.doi.org/10.1145/2817721.2817734

    Accepted author manuscript, 5.76 MB, PDF document

    Available under license: CC BY: Creative Commons Attribution 4.0 International License

Links

Text available via DOI:

View graph of relations

A public ideation of shape-changing applications

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Published
Publication date2015
Host publicationITS '15 Proceedings of the 2015 International Conference on Interactive Tabletops and Surfaces
Place of PublicationNew York
PublisherACM
Pages219-228
Number of pages10
ISBN (print)9781450338998
<mark>Original language</mark>English

Abstract

The shape-changing concept where objects reconfigure their physical geometry has the potential to transform our interactions with computing devices, displays and everyday artifacts. Their dynamic physicality capitalizes on our inherent tactile sense and facilitates object re-appropriation. Research both within and outside HCI continues to develop a diverse range of technological solutions and materials to enable shape-change. However, as an early-stage enabling technology, the community has yet to identify important applications and use-cases to fully exploit its value. To expose and document a range of applications for shape-change, we employed unstructured brainstorming within a public engagement study. A 74-participant brainstorming exercise with members of the public produced 336 individual ideas that were coded into 11 major themes: entertainment, augmented living, medical, tools & utensils, research, architecture, infrastructure, industry, wearables, and education & training. This work documents the methodology and resultant application ideas along with reflections on the approach for gathering application ideas to enable shape-changing interactive surfaces and objects.

Bibliographic note

© ACM, 2015. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in ITS '15 Proceedings of the 2015 International Conference on Interactive Tabletops and Surfaces http://dx.doi.org/10.1145/2817721.2817734