The mobile industry has evolved rapidly in the past couple of decade and amongst these advances are 3D graphics on mobile phones. This advances topic have had to address specific process of architectures and small memories on mobile phones that are generally ill equipped to the intensive calculations of floating-point precision required by 3D math. In this paper, we high light on the latest advances introduced for 3D graphics on mobile platforms and discuss how the industry collaborated to raise the overall standards from the very simple base to reach the current astonishing level. We illustrate the evolution in capabilities by conducting performance tests on various Nokia Series60 phones from different generations and with various capabilities
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