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Back to the future: 10 years of design fiction

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paper

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Back to the future : 10 years of design fiction. / Lindley, Joseph; Coulton, Paul.

British HCI '15 Proceedings of the 2015 British HCI Conference. New York : ACM, 2015. p. 210-211.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paper

Harvard

Lindley, J & Coulton, P 2015, Back to the future: 10 years of design fiction. in British HCI '15 Proceedings of the 2015 British HCI Conference. ACM, New York, pp. 210-211, British Human Computer Interaction Conference, Lincoln, United Kingdom, 13/07/15. https://doi.org/10.1145/2783446.2783592

APA

Lindley, J., & Coulton, P. (2015). Back to the future: 10 years of design fiction. In British HCI '15 Proceedings of the 2015 British HCI Conference (pp. 210-211). ACM. https://doi.org/10.1145/2783446.2783592

Vancouver

Lindley J, Coulton P. Back to the future: 10 years of design fiction. In British HCI '15 Proceedings of the 2015 British HCI Conference. New York: ACM. 2015. p. 210-211 https://doi.org/10.1145/2783446.2783592

Author

Lindley, Joseph ; Coulton, Paul. / Back to the future : 10 years of design fiction. British HCI '15 Proceedings of the 2015 British HCI Conference. New York : ACM, 2015. pp. 210-211

Bibtex

@inproceedings{27f9660658994ed69e42d3c4ffb42f42,
title = "Back to the future: 10 years of design fiction",
abstract = "The term design fiction was originally coined in 2005 by the Science Fiction author Bruce Sterling. In the 10 years since, design fiction has received considerable interest from a range disciplines most notably HCI which increasingly draws upon generative methods and creative practices. In this paper we consider examples of recent HCI research that refers to design fiction in order to highlight commonalities and ambiguities in how the term is interpreted and used. We argue that design fiction is a compelling and powerful concept but is inherently ambiguous. We therefore suggest strategies to disambiguate communications {\textquoteleft}about design fiction{\textquoteright} in order to strengthen applications {\textquoteleft}of design fiction{\textquoteright}.",
keywords = "design theory, Design Fiction, design futures, prototyping",
author = "Joseph Lindley and Paul Coulton",
year = "2015",
month = jul,
day = "13",
doi = "10.1145/2783446.2783592",
language = "English",
isbn = "9781450336437",
pages = "210--211",
booktitle = "British HCI '15 Proceedings of the 2015 British HCI Conference",
publisher = "ACM",
note = "British Human Computer Interaction Conference ; Conference date: 13-07-2015 Through 17-07-2015",

}

RIS

TY - GEN

T1 - Back to the future

T2 - British Human Computer Interaction Conference

AU - Lindley, Joseph

AU - Coulton, Paul

PY - 2015/7/13

Y1 - 2015/7/13

N2 - The term design fiction was originally coined in 2005 by the Science Fiction author Bruce Sterling. In the 10 years since, design fiction has received considerable interest from a range disciplines most notably HCI which increasingly draws upon generative methods and creative practices. In this paper we consider examples of recent HCI research that refers to design fiction in order to highlight commonalities and ambiguities in how the term is interpreted and used. We argue that design fiction is a compelling and powerful concept but is inherently ambiguous. We therefore suggest strategies to disambiguate communications ‘about design fiction’ in order to strengthen applications ‘of design fiction’.

AB - The term design fiction was originally coined in 2005 by the Science Fiction author Bruce Sterling. In the 10 years since, design fiction has received considerable interest from a range disciplines most notably HCI which increasingly draws upon generative methods and creative practices. In this paper we consider examples of recent HCI research that refers to design fiction in order to highlight commonalities and ambiguities in how the term is interpreted and used. We argue that design fiction is a compelling and powerful concept but is inherently ambiguous. We therefore suggest strategies to disambiguate communications ‘about design fiction’ in order to strengthen applications ‘of design fiction’.

KW - design theory

KW - Design Fiction

KW - design futures

KW - prototyping

U2 - 10.1145/2783446.2783592

DO - 10.1145/2783446.2783592

M3 - Conference contribution/Paper

SN - 9781450336437

SP - 210

EP - 211

BT - British HCI '15 Proceedings of the 2015 British HCI Conference

PB - ACM

CY - New York

Y2 - 13 July 2015 through 17 July 2015

ER -