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Benefits, barriers and guideline recommendations for the implementation of serious games in education for stakeholders and policymakers

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Benefits, barriers and guideline recommendations for the implementation of serious games in education for stakeholders and policymakers. / Tsekleves, Emmanuel; Cosmas, John; Aggoun, Amar.

In: British Journal of Educational Technology, Vol. 47, No. 1, 30.01.2016, p. 164-183.

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Tsekleves, Emmanuel ; Cosmas, John ; Aggoun, Amar. / Benefits, barriers and guideline recommendations for the implementation of serious games in education for stakeholders and policymakers. In: British Journal of Educational Technology. 2016 ; Vol. 47, No. 1. pp. 164-183.

Bibtex

@article{af6b02988e024a45ae7c00106e708a52,
title = "Benefits, barriers and guideline recommendations for the implementation of serious games in education for stakeholders and policymakers",
abstract = "Serious games and game-based learning have received increased attention in recent years as an adjunct to teaching and learning material. This has been well echoed in the literature with numerous articles on the use of games and game theory in education. Despite this, no policy for the incorporation of serious games in education exists to date. This review paper draws from the literature to provide guideline recommendations that would help educators and policymakers in making the first step towards this.",
author = "Emmanuel Tsekleves and John Cosmas and Amar Aggoun",
year = "2016",
month = jan,
day = "30",
doi = "10.1111/bjet.12223",
language = "English",
volume = "47",
pages = "164--183",
journal = "British Journal of Educational Technology",
issn = "0007-1013",
publisher = "Blackwell Publishing Ltd",
number = "1",

}

RIS

TY - JOUR

T1 - Benefits, barriers and guideline recommendations for the implementation of serious games in education for stakeholders and policymakers

AU - Tsekleves, Emmanuel

AU - Cosmas, John

AU - Aggoun, Amar

PY - 2016/1/30

Y1 - 2016/1/30

N2 - Serious games and game-based learning have received increased attention in recent years as an adjunct to teaching and learning material. This has been well echoed in the literature with numerous articles on the use of games and game theory in education. Despite this, no policy for the incorporation of serious games in education exists to date. This review paper draws from the literature to provide guideline recommendations that would help educators and policymakers in making the first step towards this.

AB - Serious games and game-based learning have received increased attention in recent years as an adjunct to teaching and learning material. This has been well echoed in the literature with numerous articles on the use of games and game theory in education. Despite this, no policy for the incorporation of serious games in education exists to date. This review paper draws from the literature to provide guideline recommendations that would help educators and policymakers in making the first step towards this.

U2 - 10.1111/bjet.12223

DO - 10.1111/bjet.12223

M3 - Journal article

VL - 47

SP - 164

EP - 183

JO - British Journal of Educational Technology

JF - British Journal of Educational Technology

SN - 0007-1013

IS - 1

ER -