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Cultivating the Ethical Mind with Games and Simulations

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Published
Publication date2008
Host publicationWorld Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2008
EditorsJoseph Luca , Edgar R. Weippl
Place of PublicationVienna
Pages5422-5431
Number of pages10
<mark>Original language</mark>English
EventEd-Media - Vienna, Austria
Duration: 30/06/20084/07/2008

Conference

ConferenceEd-Media
Country/TerritoryAustria
CityVienna
Period30/06/084/07/08

Conference

ConferenceEd-Media
Country/TerritoryAustria
CityVienna
Period30/06/084/07/08

Abstract

As we move further into the Information Age concerns around the currency of education have grown. To address these, Howard Gardner (2006) has proposed ‘Five Minds for the Future’. The affective dimension of these proposals is examined; in particular the ‘Ethical Mind’. A conceptual model for affective development is examined and applied to the use of games and simulations. Massively multiplayer epistemic games are identified as offering the optimum environment for development of the ethical mind as they offer the opportunity to explore ethical problems and see the consequences and experience the emotional impact of the solutions.