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Cultivating the Ethical Mind with Games and Simulations

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Published

Standard

Cultivating the Ethical Mind with Games and Simulations. / Smith, Andrew.
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2008. ed. / Joseph Luca ; Edgar R. Weippl. Vienna, 2008. p. 5422-5431.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Smith, A 2008, Cultivating the Ethical Mind with Games and Simulations. in J Luca & ER Weippl (eds), World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2008. Vienna, pp. 5422-5431, Ed-Media, Vienna, Austria, 30/06/08. <http://www.editlib.org/p/29128>

APA

Smith, A. (2008). Cultivating the Ethical Mind with Games and Simulations. In J. Luca , & E. R. Weippl (Eds.), World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2008 (pp. 5422-5431). http://www.editlib.org/p/29128

Vancouver

Smith A. Cultivating the Ethical Mind with Games and Simulations. In Luca J, Weippl ER, editors, World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2008. Vienna. 2008. p. 5422-5431

Author

Smith, Andrew. / Cultivating the Ethical Mind with Games and Simulations. World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2008. editor / Joseph Luca ; Edgar R. Weippl. Vienna, 2008. pp. 5422-5431

Bibtex

@inproceedings{4f4d261b1fcf469b90cf837a7a1f552a,
title = "Cultivating the Ethical Mind with Games and Simulations",
abstract = "As we move further into the Information Age concerns around the currency of education have grown. To address these, Howard Gardner (2006) has proposed {\textquoteleft}Five Minds for the Future{\textquoteright}. The affective dimension of these proposals is examined; in particular the {\textquoteleft}Ethical Mind{\textquoteright}. A conceptual model for affective development is examined and applied to the use of games and simulations. Massively multiplayer epistemic games are identified as offering the optimum environment for development of the ethical mind as they offer the opportunity to explore ethical problems and see the consequences and experience the emotional impact of the solutions.",
keywords = "learning technology",
author = "Andrew Smith",
year = "2008",
language = "English",
isbn = "1-880094-65-7",
pages = "5422--5431",
editor = "{Luca }, {Joseph } and Weippl, {Edgar R. }",
booktitle = "World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2008",
note = "Ed-Media ; Conference date: 30-06-2008 Through 04-07-2008",

}

RIS

TY - GEN

T1 - Cultivating the Ethical Mind with Games and Simulations

AU - Smith, Andrew

PY - 2008

Y1 - 2008

N2 - As we move further into the Information Age concerns around the currency of education have grown. To address these, Howard Gardner (2006) has proposed ‘Five Minds for the Future’. The affective dimension of these proposals is examined; in particular the ‘Ethical Mind’. A conceptual model for affective development is examined and applied to the use of games and simulations. Massively multiplayer epistemic games are identified as offering the optimum environment for development of the ethical mind as they offer the opportunity to explore ethical problems and see the consequences and experience the emotional impact of the solutions.

AB - As we move further into the Information Age concerns around the currency of education have grown. To address these, Howard Gardner (2006) has proposed ‘Five Minds for the Future’. The affective dimension of these proposals is examined; in particular the ‘Ethical Mind’. A conceptual model for affective development is examined and applied to the use of games and simulations. Massively multiplayer epistemic games are identified as offering the optimum environment for development of the ethical mind as they offer the opportunity to explore ethical problems and see the consequences and experience the emotional impact of the solutions.

KW - learning technology

M3 - Conference contribution/Paper

SN - 1-880094-65-7

SP - 5422

EP - 5431

BT - World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2008

A2 - Luca , Joseph

A2 - Weippl, Edgar R.

CY - Vienna

T2 - Ed-Media

Y2 - 30 June 2008 through 4 July 2008

ER -