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Design fiction as world building

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paper

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Design fiction as world building. / Coulton, Paul; Lindley, Joseph Galen; Sturdee, Miriam; Stead, Michael.

Proceedings of Research through Design Conference 2017. 2017.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paper

Harvard

Coulton, P, Lindley, JG, Sturdee, M & Stead, M 2017, Design fiction as world building. in Proceedings of Research through Design Conference 2017. Research through Design (RTD) conference 2017, Edinburgh, United Kingdom, 22/03/17.

APA

Coulton, P., Lindley, J. G., Sturdee, M., & Stead, M. (2017). Design fiction as world building. In Proceedings of Research through Design Conference 2017

Vancouver

Coulton P, Lindley JG, Sturdee M, Stead M. Design fiction as world building. In Proceedings of Research through Design Conference 2017. 2017

Author

Bibtex

@inproceedings{587dc2cd791c4fac87ffd3128cc7a2f3,
title = "Design fiction as world building",
abstract = "Design Fiction has garnered considerable attention during recent years yet still remains pre-paradigmatic. Put differently there are concurrent,but incongruent, perspectives on what Design Fiction is and how to use it. Acknowledging this immaturity, we assert that the best way to contribute to the establishment of an evidence-based first paradigm, is by adopting a research through design approach.Thus, in this paper we describe {\textquoteleft}research into design fiction, done through design fiction{\textquoteright}. This paper describes the creation of two Design Fictions through which we consider the relationship between narrative and Design Fiction and argue that links between the two are often drawn erroneously. We posit that Design Fiction is in fact a {\textquoteleft}world building{\textquoteright} activity, with no inherent link to {\textquoteleft}narrative{\textquoteright} or {\textquoteleft}storytelling{\textquoteright}. The first Design Fiction explores a near future world containing a system for gamified drone-based civic enforcement and the second is based on a distant future in which hardware and algorithms capable of detecting empathy are used as part of everydaycommunications. By arguing it is world building, we aim to contribute towards the disambiguation of current Design Fiction discourse and the promotion of genre conventions, and, in doing so to reinforce the foundations upon which a first stable paradigm can be constructed.",
keywords = "Design Fiction, Drones, Empathy , Voight-Kampff, World Building",
author = "Paul Coulton and Lindley, {Joseph Galen} and Miriam Sturdee and Michael Stead",
year = "2017",
month = mar
day = "23",
language = "English",
booktitle = "Proceedings of Research through Design Conference 2017",
note = "Research through Design (RTD) conference 2017 ; Conference date: 22-03-2017 Through 24-03-2017",

}

RIS

TY - GEN

T1 - Design fiction as world building

AU - Coulton, Paul

AU - Lindley, Joseph Galen

AU - Sturdee, Miriam

AU - Stead, Michael

PY - 2017/3/23

Y1 - 2017/3/23

N2 - Design Fiction has garnered considerable attention during recent years yet still remains pre-paradigmatic. Put differently there are concurrent,but incongruent, perspectives on what Design Fiction is and how to use it. Acknowledging this immaturity, we assert that the best way to contribute to the establishment of an evidence-based first paradigm, is by adopting a research through design approach.Thus, in this paper we describe ‘research into design fiction, done through design fiction’. This paper describes the creation of two Design Fictions through which we consider the relationship between narrative and Design Fiction and argue that links between the two are often drawn erroneously. We posit that Design Fiction is in fact a ‘world building’ activity, with no inherent link to ‘narrative’ or ‘storytelling’. The first Design Fiction explores a near future world containing a system for gamified drone-based civic enforcement and the second is based on a distant future in which hardware and algorithms capable of detecting empathy are used as part of everydaycommunications. By arguing it is world building, we aim to contribute towards the disambiguation of current Design Fiction discourse and the promotion of genre conventions, and, in doing so to reinforce the foundations upon which a first stable paradigm can be constructed.

AB - Design Fiction has garnered considerable attention during recent years yet still remains pre-paradigmatic. Put differently there are concurrent,but incongruent, perspectives on what Design Fiction is and how to use it. Acknowledging this immaturity, we assert that the best way to contribute to the establishment of an evidence-based first paradigm, is by adopting a research through design approach.Thus, in this paper we describe ‘research into design fiction, done through design fiction’. This paper describes the creation of two Design Fictions through which we consider the relationship between narrative and Design Fiction and argue that links between the two are often drawn erroneously. We posit that Design Fiction is in fact a ‘world building’ activity, with no inherent link to ‘narrative’ or ‘storytelling’. The first Design Fiction explores a near future world containing a system for gamified drone-based civic enforcement and the second is based on a distant future in which hardware and algorithms capable of detecting empathy are used as part of everydaycommunications. By arguing it is world building, we aim to contribute towards the disambiguation of current Design Fiction discourse and the promotion of genre conventions, and, in doing so to reinforce the foundations upon which a first stable paradigm can be constructed.

KW - Design Fiction

KW - Drones

KW - Empathy

KW - Voight-Kampff

KW - World Building

M3 - Conference contribution/Paper

BT - Proceedings of Research through Design Conference 2017

T2 - Research through Design (RTD) conference 2017

Y2 - 22 March 2017 through 24 March 2017

ER -