Home > Research > Publications & Outputs > Designing Scalable Location Based Games that En...
View graph of relations

Designing Scalable Location Based Games that Encourage Emergent Behavior: Special issue on Ambient and Social Media Business and Application (Part I)

Research output: Contribution to journalJournal article

Published

Standard

Designing Scalable Location Based Games that Encourage Emergent Behavior : Special issue on Ambient and Social Media Business and Application (Part I). / Lund, Kate; Lochrie, Mark; Coulton, Paul.

In: International Journal of Ambient Computing and Intelligence, Vol. 4, No. 4, 2012, p. 1-20.

Research output: Contribution to journalJournal article

Harvard

APA

Vancouver

Author

Lund, Kate ; Lochrie, Mark ; Coulton, Paul. / Designing Scalable Location Based Games that Encourage Emergent Behavior : Special issue on Ambient and Social Media Business and Application (Part I). In: International Journal of Ambient Computing and Intelligence. 2012 ; Vol. 4, No. 4. pp. 1-20.

Bibtex

@article{99ee3b2ad3f5477b9461810d0c785ea5,
title = "Designing Scalable Location Based Games that Encourage Emergent Behavior: Special issue on Ambient and Social Media Business and Application (Part I)",
abstract = "In general location based games have failed to achieve wide scale adoption that many predicted and the only such game that can truly claim wide scale success is Geocaching. Arguably this is partially due to fact that the majority of these games draw their inspiration directly from video games rather than the way users engage with public spaces. The authors present the design rationale behind the development of a Location Based Game, Big Game Huntr that was created specifically with player engagement with space at its heart. Presented are the lessons learnt from transitioning this game from being event based to one in which global participation could be facilitated.",
keywords = "mobile, games, location awareness, User Generated Content",
author = "Kate Lund and Mark Lochrie and Paul Coulton",
year = "2012",
doi = "10.4018/jaci.2012100101",
language = "English",
volume = "4",
pages = "1--20",
journal = "International Journal of Ambient Computing and Intelligence",
issn = "1941-6237",
publisher = "IGI Global Publishing",
number = "4",

}

RIS

TY - JOUR

T1 - Designing Scalable Location Based Games that Encourage Emergent Behavior

T2 - Special issue on Ambient and Social Media Business and Application (Part I)

AU - Lund, Kate

AU - Lochrie, Mark

AU - Coulton, Paul

PY - 2012

Y1 - 2012

N2 - In general location based games have failed to achieve wide scale adoption that many predicted and the only such game that can truly claim wide scale success is Geocaching. Arguably this is partially due to fact that the majority of these games draw their inspiration directly from video games rather than the way users engage with public spaces. The authors present the design rationale behind the development of a Location Based Game, Big Game Huntr that was created specifically with player engagement with space at its heart. Presented are the lessons learnt from transitioning this game from being event based to one in which global participation could be facilitated.

AB - In general location based games have failed to achieve wide scale adoption that many predicted and the only such game that can truly claim wide scale success is Geocaching. Arguably this is partially due to fact that the majority of these games draw their inspiration directly from video games rather than the way users engage with public spaces. The authors present the design rationale behind the development of a Location Based Game, Big Game Huntr that was created specifically with player engagement with space at its heart. Presented are the lessons learnt from transitioning this game from being event based to one in which global participation could be facilitated.

KW - mobile

KW - games

KW - location awareness

KW - User Generated Content

U2 - 10.4018/jaci.2012100101

DO - 10.4018/jaci.2012100101

M3 - Journal article

VL - 4

SP - 1

EP - 20

JO - International Journal of Ambient Computing and Intelligence

JF - International Journal of Ambient Computing and Intelligence

SN - 1941-6237

IS - 4

ER -