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Designing seamless mobile augmented reality location based game interfaces

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paper

Published

Standard

Designing seamless mobile augmented reality location based game interfaces. / Lochrie, Mark; Čopič Pucihar, Klen; Gradinar, Adrian; Coulton, Paul.

MoMM '13 Proceedings of International Conference on Advances in Mobile Computing & Multimedia. New York : ACM, 2013. p. 412.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paper

Harvard

Lochrie, M, Čopič Pucihar, K, Gradinar, A & Coulton, P 2013, Designing seamless mobile augmented reality location based game interfaces. in MoMM '13 Proceedings of International Conference on Advances in Mobile Computing & Multimedia. ACM, New York, pp. 412. https://doi.org/10.1145/2536853.2536914

APA

Lochrie, M., Čopič Pucihar, K., Gradinar, A., & Coulton, P. (2013). Designing seamless mobile augmented reality location based game interfaces. In MoMM '13 Proceedings of International Conference on Advances in Mobile Computing & Multimedia (pp. 412). ACM. https://doi.org/10.1145/2536853.2536914

Vancouver

Lochrie M, Čopič Pucihar K, Gradinar A, Coulton P. Designing seamless mobile augmented reality location based game interfaces. In MoMM '13 Proceedings of International Conference on Advances in Mobile Computing & Multimedia. New York: ACM. 2013. p. 412 https://doi.org/10.1145/2536853.2536914

Author

Lochrie, Mark ; Čopič Pucihar, Klen ; Gradinar, Adrian ; Coulton, Paul. / Designing seamless mobile augmented reality location based game interfaces. MoMM '13 Proceedings of International Conference on Advances in Mobile Computing & Multimedia. New York : ACM, 2013. pp. 412

Bibtex

@inproceedings{54e10e057f32461db72870904cf8fc1e,
title = "Designing seamless mobile augmented reality location based game interfaces",
abstract = "The majority of mobile devices nowadays harness location and orientation-sensing capabilities, permitting for sensor based Mixed Reality (MR) gaming experiences such as Augmented Reality (AR) games. Nonetheless, only few entertainment implementations of sensor based AR systems emerged, predominantly due to low precision of sensory information causing crude and jerky augmentation, significantly impacting meaningful augmentation that inevitably affects gameplay experience. In this paper, we present a novel pervasive mobile AR Location Based Game (LBG) named Time-wARpXplorer (TARX) where a seamless design approach is used in order to address the quality of augmentation. TARX comprises of a mobile client and an online authoring tool, created to encourage visitors and locals to explore the city of Lancaster by travelling back in time and space to discover their immediate and distant surroundings. Within the game, time travel is linked to present day through the implementation of Foursquare{\textquoteright}s checkin platform to further raise awareness of historic sites. This paper focuses on the design considerations implemented through an iterative design process and prototyping of the mobile client, of which a novel interface emerged.",
keywords = "Pervasive, mobile, mixed reality, augmented reality, location based game, player generated content, seamful design",
author = "Mark Lochrie and {{\v C}opi{\v c} Pucihar}, Klen and Adrian Gradinar and Paul Coulton",
year = "2013",
month = dec,
day = "2",
doi = "10.1145/2536853.2536914",
language = "English",
isbn = "9781450321068 ",
pages = "412",
booktitle = "MoMM '13 Proceedings of International Conference on Advances in Mobile Computing & Multimedia",
publisher = "ACM",

}

RIS

TY - GEN

T1 - Designing seamless mobile augmented reality location based game interfaces

AU - Lochrie, Mark

AU - Čopič Pucihar, Klen

AU - Gradinar, Adrian

AU - Coulton, Paul

PY - 2013/12/2

Y1 - 2013/12/2

N2 - The majority of mobile devices nowadays harness location and orientation-sensing capabilities, permitting for sensor based Mixed Reality (MR) gaming experiences such as Augmented Reality (AR) games. Nonetheless, only few entertainment implementations of sensor based AR systems emerged, predominantly due to low precision of sensory information causing crude and jerky augmentation, significantly impacting meaningful augmentation that inevitably affects gameplay experience. In this paper, we present a novel pervasive mobile AR Location Based Game (LBG) named Time-wARpXplorer (TARX) where a seamless design approach is used in order to address the quality of augmentation. TARX comprises of a mobile client and an online authoring tool, created to encourage visitors and locals to explore the city of Lancaster by travelling back in time and space to discover their immediate and distant surroundings. Within the game, time travel is linked to present day through the implementation of Foursquare’s checkin platform to further raise awareness of historic sites. This paper focuses on the design considerations implemented through an iterative design process and prototyping of the mobile client, of which a novel interface emerged.

AB - The majority of mobile devices nowadays harness location and orientation-sensing capabilities, permitting for sensor based Mixed Reality (MR) gaming experiences such as Augmented Reality (AR) games. Nonetheless, only few entertainment implementations of sensor based AR systems emerged, predominantly due to low precision of sensory information causing crude and jerky augmentation, significantly impacting meaningful augmentation that inevitably affects gameplay experience. In this paper, we present a novel pervasive mobile AR Location Based Game (LBG) named Time-wARpXplorer (TARX) where a seamless design approach is used in order to address the quality of augmentation. TARX comprises of a mobile client and an online authoring tool, created to encourage visitors and locals to explore the city of Lancaster by travelling back in time and space to discover their immediate and distant surroundings. Within the game, time travel is linked to present day through the implementation of Foursquare’s checkin platform to further raise awareness of historic sites. This paper focuses on the design considerations implemented through an iterative design process and prototyping of the mobile client, of which a novel interface emerged.

KW - Pervasive

KW - mobile

KW - mixed reality

KW - augmented reality

KW - location based game

KW - player generated content

KW - seamful design

U2 - 10.1145/2536853.2536914

DO - 10.1145/2536853.2536914

M3 - Conference contribution/Paper

SN - 9781450321068

SP - 412

BT - MoMM '13 Proceedings of International Conference on Advances in Mobile Computing & Multimedia

PB - ACM

CY - New York

ER -