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Ecologies of digital literacies: implications for education

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNEntry for encyclopedia/dictionary

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Standard

Ecologies of digital literacies: implications for education. / Tusting, Karin Patricia.
Encyclopedia of Language and Education. ed. / Steven L. Thorne; Stephen May. 3rd ed. ed. Cham: Springer, 2017. p. 3-15.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNEntry for encyclopedia/dictionary

Harvard

Tusting, KP 2017, Ecologies of digital literacies: implications for education. in SL Thorne & S May (eds), Encyclopedia of Language and Education. 3rd ed. edn, Springer, Cham, pp. 3-15. https://doi.org/10.1007/978-3-319-02237-6_3

APA

Tusting, K. P. (2017). Ecologies of digital literacies: implications for education. In S. L. Thorne, & S. May (Eds.), Encyclopedia of Language and Education (3rd ed. ed., pp. 3-15). Springer. https://doi.org/10.1007/978-3-319-02237-6_3

Vancouver

Tusting KP. Ecologies of digital literacies: implications for education. In Thorne SL, May S, editors, Encyclopedia of Language and Education. 3rd ed. ed. Cham: Springer. 2017. p. 3-15 doi: 10.1007/978-3-319-02237-6_3

Author

Tusting, Karin Patricia. / Ecologies of digital literacies : implications for education. Encyclopedia of Language and Education. editor / Steven L. Thorne ; Stephen May. 3rd ed. ed. Cham : Springer, 2017. pp. 3-15

Bibtex

@inbook{ea255b1b412548e6b02493b4ce92ec2c,
title = "Ecologies of digital literacies: implications for education",
abstract = "This article outlines research on digital literacies which takes a social practice perspective, approaching digital literacies in real-life contexts as part of ecologies of communicative practices, and draws out the implications of this work for education. Early contributions are summarized, including analyses of hypertext and multimodality and debates around the extent to which language online changed from more speech-like to more writing-like forms. Major contributions are then described. These include work on young people{\textquoteright}s everyday literacy practices, showing how these can transform established understandings of social status and expertise, work which focuses on literacies for informal learning in online settings and in video gaming, the nature of learning in communities in online communicative contexts, and challenges to dominant discourses and moral panics. Current areas of work in progress are identified including gaming and virtual worlds, curation, multilingual digital literacies, and language learning online. Challenges include clashes between the understandings generated by this research and drawn on in some policies and the powerful accountability regimes based on pen-and-paper testing which still frame many educational systems, the need to develop appropriate research methods and ethical challenges in this area, and the imperative of continuing to ensure a diversity of research sites to avoid focusing only on the practices of the privileged. Future directions for research are briefly addressed including the role of digital literacies in social movements and the need for more research in coding literacies.",
keywords = "Digital literacies, Multimodality, Information and communication technologies, New Literacy Studies, Digital pedagogies",
author = "Tusting, {Karin Patricia}",
year = "2017",
month = aug,
day = "31",
doi = "10.1007/978-3-319-02237-6_3",
language = "English",
isbn = "9783319022369",
pages = "3--15",
editor = "Thorne, {Steven L. } and Stephen May",
booktitle = "Encyclopedia of Language and Education",
publisher = "Springer",
edition = "3rd ed.",

}

RIS

TY - CHAP

T1 - Ecologies of digital literacies

T2 - implications for education

AU - Tusting, Karin Patricia

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Y1 - 2017/8/31

N2 - This article outlines research on digital literacies which takes a social practice perspective, approaching digital literacies in real-life contexts as part of ecologies of communicative practices, and draws out the implications of this work for education. Early contributions are summarized, including analyses of hypertext and multimodality and debates around the extent to which language online changed from more speech-like to more writing-like forms. Major contributions are then described. These include work on young people’s everyday literacy practices, showing how these can transform established understandings of social status and expertise, work which focuses on literacies for informal learning in online settings and in video gaming, the nature of learning in communities in online communicative contexts, and challenges to dominant discourses and moral panics. Current areas of work in progress are identified including gaming and virtual worlds, curation, multilingual digital literacies, and language learning online. Challenges include clashes between the understandings generated by this research and drawn on in some policies and the powerful accountability regimes based on pen-and-paper testing which still frame many educational systems, the need to develop appropriate research methods and ethical challenges in this area, and the imperative of continuing to ensure a diversity of research sites to avoid focusing only on the practices of the privileged. Future directions for research are briefly addressed including the role of digital literacies in social movements and the need for more research in coding literacies.

AB - This article outlines research on digital literacies which takes a social practice perspective, approaching digital literacies in real-life contexts as part of ecologies of communicative practices, and draws out the implications of this work for education. Early contributions are summarized, including analyses of hypertext and multimodality and debates around the extent to which language online changed from more speech-like to more writing-like forms. Major contributions are then described. These include work on young people’s everyday literacy practices, showing how these can transform established understandings of social status and expertise, work which focuses on literacies for informal learning in online settings and in video gaming, the nature of learning in communities in online communicative contexts, and challenges to dominant discourses and moral panics. Current areas of work in progress are identified including gaming and virtual worlds, curation, multilingual digital literacies, and language learning online. Challenges include clashes between the understandings generated by this research and drawn on in some policies and the powerful accountability regimes based on pen-and-paper testing which still frame many educational systems, the need to develop appropriate research methods and ethical challenges in this area, and the imperative of continuing to ensure a diversity of research sites to avoid focusing only on the practices of the privileged. Future directions for research are briefly addressed including the role of digital literacies in social movements and the need for more research in coding literacies.

KW - Digital literacies

KW - Multimodality

KW - Information and communication technologies

KW - New Literacy Studies

KW - Digital pedagogies

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