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Enabling emergent behaviour in location based games.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Published

Standard

Enabling emergent behaviour in location based games. / Lund, Kate; Lochrie, Mark; Coulton, Paul.
MindTrek '10 Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments. New York: ACM, 2010. p. 78-85.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Lund, K, Lochrie, M & Coulton, P 2010, Enabling emergent behaviour in location based games. in MindTrek '10 Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments. ACM, New York, pp. 78-85, MindTrek 2010, Tampere, Finland, 6/10/10. https://doi.org/10.1145/1930488.1930505

APA

Lund, K., Lochrie, M., & Coulton, P. (2010). Enabling emergent behaviour in location based games. In MindTrek '10 Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments (pp. 78-85). ACM. https://doi.org/10.1145/1930488.1930505

Vancouver

Lund K, Lochrie M, Coulton P. Enabling emergent behaviour in location based games. In MindTrek '10 Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments. New York: ACM. 2010. p. 78-85 doi: 10.1145/1930488.1930505

Author

Lund, Kate ; Lochrie, Mark ; Coulton, Paul. / Enabling emergent behaviour in location based games. MindTrek '10 Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments. New York : ACM, 2010. pp. 78-85

Bibtex

@inproceedings{17093c2ec1a343d5a4974a957739b7e6,
title = "Enabling emergent behaviour in location based games.",
abstract = "In general location based games have failed to achieve wide scale adoption and the only location based service that can truly claim such adoption is Geocaching. Arguably this is due to fact that the majority of these games draw their inspiration from video games rather than the way users engage with public spaces such as in Geocaching. The game presented in this paper utilises the motivations demonstrated amongst geocachers, such as exploration and discovery, alongside competitive game play in an attempt to enable a longitudinal study of such a gaming community. In this paper we present the design rational and results of initial users beta testing which indicate that user creativity could well be the key to unlocking the potential of location based games.",
keywords = "Location Based Games, User Generated Content, Emergent Behaviour, Geocaching, Mobile",
author = "Kate Lund and Mark Lochrie and Paul Coulton",
year = "2010",
month = oct,
day = "6",
doi = "10.1145/1930488.1930505",
language = "English",
isbn = "978-1-4503-0011-7 ",
pages = "78--85",
booktitle = "MindTrek '10 Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments",
publisher = "ACM",
note = "MindTrek 2010 ; Conference date: 06-10-2010 Through 08-10-2010",

}

RIS

TY - GEN

T1 - Enabling emergent behaviour in location based games.

AU - Lund, Kate

AU - Lochrie, Mark

AU - Coulton, Paul

PY - 2010/10/6

Y1 - 2010/10/6

N2 - In general location based games have failed to achieve wide scale adoption and the only location based service that can truly claim such adoption is Geocaching. Arguably this is due to fact that the majority of these games draw their inspiration from video games rather than the way users engage with public spaces such as in Geocaching. The game presented in this paper utilises the motivations demonstrated amongst geocachers, such as exploration and discovery, alongside competitive game play in an attempt to enable a longitudinal study of such a gaming community. In this paper we present the design rational and results of initial users beta testing which indicate that user creativity could well be the key to unlocking the potential of location based games.

AB - In general location based games have failed to achieve wide scale adoption and the only location based service that can truly claim such adoption is Geocaching. Arguably this is due to fact that the majority of these games draw their inspiration from video games rather than the way users engage with public spaces such as in Geocaching. The game presented in this paper utilises the motivations demonstrated amongst geocachers, such as exploration and discovery, alongside competitive game play in an attempt to enable a longitudinal study of such a gaming community. In this paper we present the design rational and results of initial users beta testing which indicate that user creativity could well be the key to unlocking the potential of location based games.

KW - Location Based Games

KW - User Generated Content

KW - Emergent Behaviour

KW - Geocaching

KW - Mobile

U2 - 10.1145/1930488.1930505

DO - 10.1145/1930488.1930505

M3 - Conference contribution/Paper

SN - 978-1-4503-0011-7

SP - 78

EP - 85

BT - MindTrek '10 Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments

PB - ACM

CY - New York

T2 - MindTrek 2010

Y2 - 6 October 2010 through 8 October 2010

ER -