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Evolution of 3D Games on Mobile Phones.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Published

Standard

Evolution of 3D Games on Mobile Phones. / Chehimi, Fadi; Coulton, Paul; Edwards, Reuben.
Mobile Business, 2005. ICMB 2005. International Conference on. IEEE, 2005. p. 173-179.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Chehimi, F, Coulton, P & Edwards, R 2005, Evolution of 3D Games on Mobile Phones. in Mobile Business, 2005. ICMB 2005. International Conference on. IEEE, pp. 173-179, IEEE Fourth International Conference on Mobile Business, Sydney, Australia, 1/07/05. https://doi.org/10.1109/ICMB.2005.39

APA

Chehimi, F., Coulton, P., & Edwards, R. (2005). Evolution of 3D Games on Mobile Phones. In Mobile Business, 2005. ICMB 2005. International Conference on (pp. 173-179). IEEE. https://doi.org/10.1109/ICMB.2005.39

Vancouver

Chehimi F, Coulton P, Edwards R. Evolution of 3D Games on Mobile Phones. In Mobile Business, 2005. ICMB 2005. International Conference on. IEEE. 2005. p. 173-179 doi: 10.1109/ICMB.2005.39

Author

Chehimi, Fadi ; Coulton, Paul ; Edwards, Reuben. / Evolution of 3D Games on Mobile Phones. Mobile Business, 2005. ICMB 2005. International Conference on. IEEE, 2005. pp. 173-179

Bibtex

@inproceedings{eac48b0d978c4bc19a74aac677563775,
title = "Evolution of 3D Games on Mobile Phones.",
abstract = "While there is no doubt that their will be an increasing trend towards 3D games on mobile devices the resource constraints of the devices themselves and the highly variable nature of the environment present considerable challenges for games developers. In this paper we consider some of the current constraints together with current and, probable, future developments both in the software and hardware of mobile phones that will enable more sophisticated games to be developed. As part of this process we benchmark some of the latest and most prevalent software and devices to ascertain both the quality of the graphics produced and the effects on the battery life. Whilst we are certain that 3D games will play an important future in the success of future mobile services the current baseline for development is highly variable and presents difficulties for games programmers both in development and wide scale distribution.",
author = "Fadi Chehimi and Paul Coulton and Reuben Edwards",
note = "{"}{\textcopyright}2005 IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.{"} {"}This material is presented to ensure timely dissemination of scholarly and technical work. Copyright and all rights therein are retained by authors or by other copyright holders. All persons copying this information are expected to adhere to the terms and constraints invoked by each author's copyright. In most cases, these works may not be reposted without the explicit permission of the copyright holder.{"}; IEEE Fourth International Conference on Mobile Business ; Conference date: 01-07-2005",
year = "2005",
month = jul,
doi = "10.1109/ICMB.2005.39",
language = "English",
isbn = "0-7695-2367-6",
pages = "173--179",
booktitle = "Mobile Business, 2005. ICMB 2005. International Conference on",
publisher = "IEEE",

}

RIS

TY - GEN

T1 - Evolution of 3D Games on Mobile Phones.

AU - Chehimi, Fadi

AU - Coulton, Paul

AU - Edwards, Reuben

N1 - "©2005 IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE." "This material is presented to ensure timely dissemination of scholarly and technical work. Copyright and all rights therein are retained by authors or by other copyright holders. All persons copying this information are expected to adhere to the terms and constraints invoked by each author's copyright. In most cases, these works may not be reposted without the explicit permission of the copyright holder."

PY - 2005/7

Y1 - 2005/7

N2 - While there is no doubt that their will be an increasing trend towards 3D games on mobile devices the resource constraints of the devices themselves and the highly variable nature of the environment present considerable challenges for games developers. In this paper we consider some of the current constraints together with current and, probable, future developments both in the software and hardware of mobile phones that will enable more sophisticated games to be developed. As part of this process we benchmark some of the latest and most prevalent software and devices to ascertain both the quality of the graphics produced and the effects on the battery life. Whilst we are certain that 3D games will play an important future in the success of future mobile services the current baseline for development is highly variable and presents difficulties for games programmers both in development and wide scale distribution.

AB - While there is no doubt that their will be an increasing trend towards 3D games on mobile devices the resource constraints of the devices themselves and the highly variable nature of the environment present considerable challenges for games developers. In this paper we consider some of the current constraints together with current and, probable, future developments both in the software and hardware of mobile phones that will enable more sophisticated games to be developed. As part of this process we benchmark some of the latest and most prevalent software and devices to ascertain both the quality of the graphics produced and the effects on the battery life. Whilst we are certain that 3D games will play an important future in the success of future mobile services the current baseline for development is highly variable and presents difficulties for games programmers both in development and wide scale distribution.

U2 - 10.1109/ICMB.2005.39

DO - 10.1109/ICMB.2005.39

M3 - Conference contribution/Paper

SN - 0-7695-2367-6

SP - 173

EP - 179

BT - Mobile Business, 2005. ICMB 2005. International Conference on

PB - IEEE

T2 - IEEE Fourth International Conference on Mobile Business

Y2 - 1 July 2005

ER -