Home > Research > Publications & Outputs > From the board to the streets

Electronic data

  • 22-239-1-PB

    Rights statement: The text of this work is licensed under a Creative Commons Attribution-NonCommercial-NonDerivative 2.5 License (http://creativecommons.org/ licenses/by-nc-nd/2.5/)

    Final published version, 1 MB, PDF document

    Available under license: CC BY-NC-ND

Links

View graph of relations

From the board to the streets: a case study of Local Property Trader

Research output: Contribution to journalJournal article

Published

Standard

From the board to the streets : a case study of Local Property Trader. / Gazzard, Alison; Lochrie, Mark; Gradinar, Adrian; Coulton, Paul; Burnett, Dan; Kershaw, Daniel.

In: ToDIGRA, Vol. 1, No. 3, 11.11.2014.

Research output: Contribution to journalJournal article

Harvard

APA

Vancouver

Author

Bibtex

@article{1568b4ca27244cd5b3d501d9868fccd2,
title = "From the board to the streets: a case study of Local Property Trader",
abstract = "The boardgame of Monopoly has undergone various iterations since it was first published in 1934. Versions have included location-based varieties of the game, involving mobile media devices that have taken the boardgame to the city streets as a way of engaging players with location in new ways. This article examines a new version of Monopoly, titled Local Property Trader that works with NFC/QR code technologies in order to encourage players to move around the city and interact with local businesses. In doing so, the project hopes to highlight how location-based games can use social media data to update a traditional game into more contemporary contexts. Correspondingly, the differences and similarities of taking a boardgame and reworking it for the city streets are explored through ideas surrounding location, player and map as key points of intersection between the two media forms.",
keywords = "monopoly, boardgame, Location Based Games, Social Media, place, community, trading, social capital",
author = "Alison Gazzard and Mark Lochrie and Adrian Gradinar and Paul Coulton and Dan Burnett and Daniel Kershaw",
note = "The text of this work is licensed under a Creative Commons Attribution-NonCommercial-NonDerivative 2.5 License (http://creativecommons.org/licenses/by-nc-nd/2.5/)",
year = "2014",
month = "11",
day = "11",
language = "English",
volume = "1",
journal = "ToDIGRA",
issn = "2328-9414",
number = "3",

}

RIS

TY - JOUR

T1 - From the board to the streets

T2 - a case study of Local Property Trader

AU - Gazzard, Alison

AU - Lochrie, Mark

AU - Gradinar, Adrian

AU - Coulton, Paul

AU - Burnett, Dan

AU - Kershaw, Daniel

N1 - The text of this work is licensed under a Creative Commons Attribution-NonCommercial-NonDerivative 2.5 License (http://creativecommons.org/licenses/by-nc-nd/2.5/)

PY - 2014/11/11

Y1 - 2014/11/11

N2 - The boardgame of Monopoly has undergone various iterations since it was first published in 1934. Versions have included location-based varieties of the game, involving mobile media devices that have taken the boardgame to the city streets as a way of engaging players with location in new ways. This article examines a new version of Monopoly, titled Local Property Trader that works with NFC/QR code technologies in order to encourage players to move around the city and interact with local businesses. In doing so, the project hopes to highlight how location-based games can use social media data to update a traditional game into more contemporary contexts. Correspondingly, the differences and similarities of taking a boardgame and reworking it for the city streets are explored through ideas surrounding location, player and map as key points of intersection between the two media forms.

AB - The boardgame of Monopoly has undergone various iterations since it was first published in 1934. Versions have included location-based varieties of the game, involving mobile media devices that have taken the boardgame to the city streets as a way of engaging players with location in new ways. This article examines a new version of Monopoly, titled Local Property Trader that works with NFC/QR code technologies in order to encourage players to move around the city and interact with local businesses. In doing so, the project hopes to highlight how location-based games can use social media data to update a traditional game into more contemporary contexts. Correspondingly, the differences and similarities of taking a boardgame and reworking it for the city streets are explored through ideas surrounding location, player and map as key points of intersection between the two media forms.

KW - monopoly

KW - boardgame

KW - Location Based Games

KW - Social Media

KW - place

KW - community

KW - trading

KW - social capital

M3 - Journal article

VL - 1

JO - ToDIGRA

JF - ToDIGRA

SN - 2328-9414

IS - 3

ER -