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Gaming, fine art, and familiar strangers

Research output: Contribution to journalJournal articlepeer-review

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Gaming, fine art, and familiar strangers. / Correia, Nuno; Romero, Luis; Santiago, Jorge; Jegers, Kalle; Wiberg, Mikael; Paulos, Eric; Wechsler, Robert; Weiss, Frieder; McCaffery, Duncan; Finney, Joseph; Schmid, Stefan; Scott, Andrew; Lock, Simon; Sheridan, Jennifer G.; Lindsay, Adam T.; Kember, Stewart; Phillips, Peter; Allanson, Jen.

In: IEEE Pervasive Computing, Vol. 3, No. 1, 01.2004, p. 35-37.

Research output: Contribution to journalJournal articlepeer-review

Harvard

Correia, N, Romero, L, Santiago, J, Jegers, K, Wiberg, M, Paulos, E, Wechsler, R, Weiss, F, McCaffery, D, Finney, J, Schmid, S, Scott, A, Lock, S, Sheridan, JG, Lindsay, AT, Kember, S, Phillips, P & Allanson, J 2004, 'Gaming, fine art, and familiar strangers', IEEE Pervasive Computing, vol. 3, no. 1, pp. 35-37. https://doi.org/10.1109/MPRV.2004.1269129

APA

Correia, N., Romero, L., Santiago, J., Jegers, K., Wiberg, M., Paulos, E., Wechsler, R., Weiss, F., McCaffery, D., Finney, J., Schmid, S., Scott, A., Lock, S., Sheridan, J. G., Lindsay, A. T., Kember, S., Phillips, P., & Allanson, J. (2004). Gaming, fine art, and familiar strangers. IEEE Pervasive Computing, 3(1), 35-37. https://doi.org/10.1109/MPRV.2004.1269129

Vancouver

Correia N, Romero L, Santiago J, Jegers K, Wiberg M, Paulos E et al. Gaming, fine art, and familiar strangers. IEEE Pervasive Computing. 2004 Jan;3(1):35-37. https://doi.org/10.1109/MPRV.2004.1269129

Author

Correia, Nuno ; Romero, Luis ; Santiago, Jorge ; Jegers, Kalle ; Wiberg, Mikael ; Paulos, Eric ; Wechsler, Robert ; Weiss, Frieder ; McCaffery, Duncan ; Finney, Joseph ; Schmid, Stefan ; Scott, Andrew ; Lock, Simon ; Sheridan, Jennifer G. ; Lindsay, Adam T. ; Kember, Stewart ; Phillips, Peter ; Allanson, Jen. / Gaming, fine art, and familiar strangers. In: IEEE Pervasive Computing. 2004 ; Vol. 3, No. 1. pp. 35-37.

Bibtex

@article{43f3e6eceba4416a94ef9a70548d6a4d,
title = "Gaming, fine art, and familiar strangers",
abstract = "For this issue's Works in Progress, we have six abstracts in the areas of pervasive gaming, interactive entertainment, and interpersonal interactions. Three of the abstracts cover gaming systems that combine physical and virtual environments. These discuss new development frameworks and toolkits, analyze how users interact in gaming environments, and evaluate new technology for these environments. Two abstracts discuss interactive digital art: a system that observes and interacts with dancers and a methodology, and a toolkit for designing new digital art systems. The final abstract describes a system for helping individuals better understand the subtle interactions that they have with the people around them ({"}familiar strangers{"}).",
keywords = "pervasive gaming, hypermedia entertainment, interactive dance , pervasive urban computing , multiplayer gaming , digital installation art",
author = "Nuno Correia and Luis Romero and Jorge Santiago and Kalle Jegers and Mikael Wiberg and Eric Paulos and Robert Wechsler and Frieder Weiss and Duncan McCaffery and Joseph Finney and Stefan Schmid and Andrew Scott and Simon Lock and Sheridan, {Jennifer G.} and Lindsay, {Adam T.} and Stewart Kember and Peter Phillips and Jen Allanson",
year = "2004",
month = jan,
doi = "10.1109/MPRV.2004.1269129",
language = "English",
volume = "3",
pages = "35--37",
journal = "IEEE Pervasive Computing",
issn = "1536-1268",
publisher = "Institute of Electrical and Electronics Engineers Inc.",
number = "1",

}

RIS

TY - JOUR

T1 - Gaming, fine art, and familiar strangers

AU - Correia, Nuno

AU - Romero, Luis

AU - Santiago, Jorge

AU - Jegers, Kalle

AU - Wiberg, Mikael

AU - Paulos, Eric

AU - Wechsler, Robert

AU - Weiss, Frieder

AU - McCaffery, Duncan

AU - Finney, Joseph

AU - Schmid, Stefan

AU - Scott, Andrew

AU - Lock, Simon

AU - Sheridan, Jennifer G.

AU - Lindsay, Adam T.

AU - Kember, Stewart

AU - Phillips, Peter

AU - Allanson, Jen

PY - 2004/1

Y1 - 2004/1

N2 - For this issue's Works in Progress, we have six abstracts in the areas of pervasive gaming, interactive entertainment, and interpersonal interactions. Three of the abstracts cover gaming systems that combine physical and virtual environments. These discuss new development frameworks and toolkits, analyze how users interact in gaming environments, and evaluate new technology for these environments. Two abstracts discuss interactive digital art: a system that observes and interacts with dancers and a methodology, and a toolkit for designing new digital art systems. The final abstract describes a system for helping individuals better understand the subtle interactions that they have with the people around them ("familiar strangers").

AB - For this issue's Works in Progress, we have six abstracts in the areas of pervasive gaming, interactive entertainment, and interpersonal interactions. Three of the abstracts cover gaming systems that combine physical and virtual environments. These discuss new development frameworks and toolkits, analyze how users interact in gaming environments, and evaluate new technology for these environments. Two abstracts discuss interactive digital art: a system that observes and interacts with dancers and a methodology, and a toolkit for designing new digital art systems. The final abstract describes a system for helping individuals better understand the subtle interactions that they have with the people around them ("familiar strangers").

KW - pervasive gaming

KW - hypermedia entertainment

KW - interactive dance

KW - pervasive urban computing

KW - multiplayer gaming

KW - digital installation art

U2 - 10.1109/MPRV.2004.1269129

DO - 10.1109/MPRV.2004.1269129

M3 - Journal article

VL - 3

SP - 35

EP - 37

JO - IEEE Pervasive Computing

JF - IEEE Pervasive Computing

SN - 1536-1268

IS - 1

ER -