Research output: Contribution to Journal/Magazine › Journal article › peer-review
Research output: Contribution to Journal/Magazine › Journal article › peer-review
}
TY - JOUR
T1 - Gaming, fine art, and familiar strangers
AU - Correia, Nuno
AU - Romero, Luis
AU - Santiago, Jorge
AU - Jegers, Kalle
AU - Wiberg, Mikael
AU - Paulos, Eric
AU - Wechsler, Robert
AU - Weiss, Frieder
AU - McCaffery, Duncan
AU - Finney, Joseph
AU - Schmid, Stefan
AU - Scott, Andrew
AU - Lock, Simon
AU - Sheridan, Jennifer G.
AU - Lindsay, Adam T.
AU - Kember, Stewart
AU - Phillips, Peter
AU - Allanson, Jen
PY - 2004/1
Y1 - 2004/1
N2 - For this issue's Works in Progress, we have six abstracts in the areas of pervasive gaming, interactive entertainment, and interpersonal interactions. Three of the abstracts cover gaming systems that combine physical and virtual environments. These discuss new development frameworks and toolkits, analyze how users interact in gaming environments, and evaluate new technology for these environments. Two abstracts discuss interactive digital art: a system that observes and interacts with dancers and a methodology, and a toolkit for designing new digital art systems. The final abstract describes a system for helping individuals better understand the subtle interactions that they have with the people around them ("familiar strangers").
AB - For this issue's Works in Progress, we have six abstracts in the areas of pervasive gaming, interactive entertainment, and interpersonal interactions. Three of the abstracts cover gaming systems that combine physical and virtual environments. These discuss new development frameworks and toolkits, analyze how users interact in gaming environments, and evaluate new technology for these environments. Two abstracts discuss interactive digital art: a system that observes and interacts with dancers and a methodology, and a toolkit for designing new digital art systems. The final abstract describes a system for helping individuals better understand the subtle interactions that they have with the people around them ("familiar strangers").
KW - pervasive gaming
KW - hypermedia entertainment
KW - interactive dance
KW - pervasive urban computing
KW - multiplayer gaming
KW - digital installation art
U2 - 10.1109/MPRV.2004.1269129
DO - 10.1109/MPRV.2004.1269129
M3 - Journal article
VL - 3
SP - 35
EP - 37
JO - IEEE Pervasive Computing
JF - IEEE Pervasive Computing
SN - 1536-1268
IS - 1
ER -