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Interactive technologies that enhance children's creativity

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paper

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Interactive technologies that enhance children's creativity. / Decortis, F.; Rubegni, E.; Tillon, A.B.; Ackermann, E.

IDC '13 Proceedings of the 12th International Conference on Interaction Design and Children. ACM, 2013. p. 596-599.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paper

Harvard

Decortis, F, Rubegni, E, Tillon, AB & Ackermann, E 2013, Interactive technologies that enhance children's creativity. in IDC '13 Proceedings of the 12th International Conference on Interaction Design and Children. ACM, pp. 596-599. https://doi.org/10.1145/2485760.2485887

APA

Decortis, F., Rubegni, E., Tillon, A. B., & Ackermann, E. (2013). Interactive technologies that enhance children's creativity. In IDC '13 Proceedings of the 12th International Conference on Interaction Design and Children (pp. 596-599). ACM. https://doi.org/10.1145/2485760.2485887

Vancouver

Decortis F, Rubegni E, Tillon AB, Ackermann E. Interactive technologies that enhance children's creativity. In IDC '13 Proceedings of the 12th International Conference on Interaction Design and Children. ACM. 2013. p. 596-599 https://doi.org/10.1145/2485760.2485887

Author

Decortis, F. ; Rubegni, E. ; Tillon, A.B. ; Ackermann, E. / Interactive technologies that enhance children's creativity. IDC '13 Proceedings of the 12th International Conference on Interaction Design and Children. ACM, 2013. pp. 596-599

Bibtex

@inproceedings{5bcd0e9909764df0af8e4a46fb5c5f1a,
title = "Interactive technologies that enhance children's creativity",
abstract = "Creativity and imagination play a key role in human learning and development. This workshop aims at promoting the discussion on interactive technologies that enhance children's creativity. Questions of interest include, but are not limited to: what is creativity in the first place, and how to design, develop and evaluate technologies that enrich children's expressive power, as well as their abilities to think {"}laterally{"} (out of the box). We seek contribution on the design of tools that encourage young people to explore differently their environment, to capture their experience of the world, to crystallize and transform these occurrences in a creative way.",
keywords = "Children, Creativity, Interaction design, Expressive power, Human learning, Interactive technology, Young peoples, Computer applications",
author = "F. Decortis and E. Rubegni and A.B. Tillon and E. Ackermann",
year = "2013",
doi = "10.1145/2485760.2485887",
language = "English",
isbn = "9781450319188",
pages = "596--599",
booktitle = "IDC '13 Proceedings of the 12th International Conference on Interaction Design and Children",
publisher = "ACM",

}

RIS

TY - GEN

T1 - Interactive technologies that enhance children's creativity

AU - Decortis, F.

AU - Rubegni, E.

AU - Tillon, A.B.

AU - Ackermann, E.

PY - 2013

Y1 - 2013

N2 - Creativity and imagination play a key role in human learning and development. This workshop aims at promoting the discussion on interactive technologies that enhance children's creativity. Questions of interest include, but are not limited to: what is creativity in the first place, and how to design, develop and evaluate technologies that enrich children's expressive power, as well as their abilities to think "laterally" (out of the box). We seek contribution on the design of tools that encourage young people to explore differently their environment, to capture their experience of the world, to crystallize and transform these occurrences in a creative way.

AB - Creativity and imagination play a key role in human learning and development. This workshop aims at promoting the discussion on interactive technologies that enhance children's creativity. Questions of interest include, but are not limited to: what is creativity in the first place, and how to design, develop and evaluate technologies that enrich children's expressive power, as well as their abilities to think "laterally" (out of the box). We seek contribution on the design of tools that encourage young people to explore differently their environment, to capture their experience of the world, to crystallize and transform these occurrences in a creative way.

KW - Children

KW - Creativity

KW - Interaction design

KW - Expressive power

KW - Human learning

KW - Interactive technology

KW - Young peoples

KW - Computer applications

U2 - 10.1145/2485760.2485887

DO - 10.1145/2485760.2485887

M3 - Conference contribution/Paper

SN - 9781450319188

SP - 596

EP - 599

BT - IDC '13 Proceedings of the 12th International Conference on Interaction Design and Children

PB - ACM

ER -