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MixFab: a mixed-reality environment for personal fabrication

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

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MixFab: a mixed-reality environment for personal fabrication. / Weichel, Christian; Lau, Manfred; Kim, David et al.
CHI '14 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. New York: ACM, 2014. p. 3855-3864.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Weichel, C, Lau, M, Kim, D, Villar, N & Gellersen, H 2014, MixFab: a mixed-reality environment for personal fabrication. in CHI '14 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. ACM, New York, pp. 3855-3864. https://doi.org/10.1145/2556288.2557090

APA

Weichel, C., Lau, M., Kim, D., Villar, N., & Gellersen, H. (2014). MixFab: a mixed-reality environment for personal fabrication. In CHI '14 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 3855-3864). ACM. https://doi.org/10.1145/2556288.2557090

Vancouver

Weichel C, Lau M, Kim D, Villar N, Gellersen H. MixFab: a mixed-reality environment for personal fabrication. In CHI '14 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. New York: ACM. 2014. p. 3855-3864 doi: 10.1145/2556288.2557090

Author

Weichel, Christian ; Lau, Manfred ; Kim, David et al. / MixFab: a mixed-reality environment for personal fabrication. CHI '14 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. New York : ACM, 2014. pp. 3855-3864

Bibtex

@inproceedings{ff8313f232a6442980d2bf34637e5e9c,
title = "MixFab: a mixed-reality environment for personal fabrication",
abstract = "Personal fabrication machines, such as 3D printers and laser cutters, are becoming increasingly ubiquitous. However, designing objects for fabrication still requires 3D modeling skills, thereby rendering such technologies inaccessible to a wide user-group. In this paper, we introduce MixFab, a mixed-reality environment for personal fabrication that lowers the barrier for users to engage in personal fabrication. Users design objects in an immersive augmented reality environment, interact with virtual objects in a direct gestural manner and can introduce existing physical objects effortlessly into their designs. We describe the design and implementation of MixFab, a user-defined gesture study that informed this design, show artifacts designed with the system and describe a user study evaluating the system's prototype.",
author = "Christian Weichel and Manfred Lau and David Kim and Nicolas Villar and Hans Gellersen",
note = "Best Paper Award at CHI 2014 (Top 1% of submissions) ",
year = "2014",
month = apr,
day = "26",
doi = "10.1145/2556288.2557090",
language = "English",
isbn = "9781450324731",
pages = "3855--3864",
booktitle = "CHI '14 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems",
publisher = "ACM",

}

RIS

TY - GEN

T1 - MixFab: a mixed-reality environment for personal fabrication

AU - Weichel, Christian

AU - Lau, Manfred

AU - Kim, David

AU - Villar, Nicolas

AU - Gellersen, Hans

N1 - Best Paper Award at CHI 2014 (Top 1% of submissions)

PY - 2014/4/26

Y1 - 2014/4/26

N2 - Personal fabrication machines, such as 3D printers and laser cutters, are becoming increasingly ubiquitous. However, designing objects for fabrication still requires 3D modeling skills, thereby rendering such technologies inaccessible to a wide user-group. In this paper, we introduce MixFab, a mixed-reality environment for personal fabrication that lowers the barrier for users to engage in personal fabrication. Users design objects in an immersive augmented reality environment, interact with virtual objects in a direct gestural manner and can introduce existing physical objects effortlessly into their designs. We describe the design and implementation of MixFab, a user-defined gesture study that informed this design, show artifacts designed with the system and describe a user study evaluating the system's prototype.

AB - Personal fabrication machines, such as 3D printers and laser cutters, are becoming increasingly ubiquitous. However, designing objects for fabrication still requires 3D modeling skills, thereby rendering such technologies inaccessible to a wide user-group. In this paper, we introduce MixFab, a mixed-reality environment for personal fabrication that lowers the barrier for users to engage in personal fabrication. Users design objects in an immersive augmented reality environment, interact with virtual objects in a direct gestural manner and can introduce existing physical objects effortlessly into their designs. We describe the design and implementation of MixFab, a user-defined gesture study that informed this design, show artifacts designed with the system and describe a user study evaluating the system's prototype.

U2 - 10.1145/2556288.2557090

DO - 10.1145/2556288.2557090

M3 - Conference contribution/Paper

SN - 9781450324731

SP - 3855

EP - 3864

BT - CHI '14 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems

PB - ACM

CY - New York

ER -