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Mobile persuasive exergaming

Research output: Contribution in Book/Report/ProceedingsPaper

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Publication date08/2009
Host publicationInternational IEEE Consumer Electronics Society's Games Innovations Conference, 2009. ICE-GIC 2009.
PublisherIEEE
Pages126-130
Number of pages5
ISBN (Print)978-1-4244-4459-5
<mark>Original language</mark>English
EventThe First International IEEE Consumer Electronics Society’s Games Innovations Conference - London, United Kingdom

Conference

ConferenceThe First International IEEE Consumer Electronics Society’s Games Innovations Conference
CountryUnited Kingdom
CityLondon
Period25/08/0928/08/09

Conference

ConferenceThe First International IEEE Consumer Electronics Society’s Games Innovations Conference
CountryUnited Kingdom
CityLondon
Period25/08/0928/08/09

Abstract

This paper is concerned with utilizing the persuasive
methodology of exergaming applied to mobile phones to provide
fun ways of encouraging increased physical exercise which is not
constrained by a home console environment. In particular the
research presented in this paper examines the effectiveness of
such a game in terms of increasing a player’s heart rate and the
effects on game playability of different combinations of
physiological and kinetic interaction from user trials of a fully
implemented mobile exergame. The results of the study show that
as with many activities that seek to exploit the popularity of
games it is important to consider the benefits of different kinetic
game control schemes on user exertion as well as game mechanics
to produce a balance between a fun, persuasive game that
encourages player to exercise while lessening such feeling