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Participatory Game Design to Engage a Digitally Excluded Community

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Published

Standard

Participatory Game Design to Engage a Digitally Excluded Community. / Lochrie, Mark Ian; Coulton, Paul; Wilson, Andrew.
5th DiGRA : Think Design Play. 2011.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Lochrie, MI, Coulton, P & Wilson, A 2011, Participatory Game Design to Engage a Digitally Excluded Community. in 5th DiGRA : Think Design Play. 5th DiGRA : Think Design Play, Utrecht, Netherlands, 14/09/11.

APA

Lochrie, M. I., Coulton, P., & Wilson, A. (2011). Participatory Game Design to Engage a Digitally Excluded Community. In 5th DiGRA : Think Design Play

Vancouver

Lochrie MI, Coulton P, Wilson A. Participatory Game Design to Engage a Digitally Excluded Community. In 5th DiGRA : Think Design Play. 2011

Author

Lochrie, Mark Ian ; Coulton, Paul ; Wilson, Andrew. / Participatory Game Design to Engage a Digitally Excluded Community. 5th DiGRA : Think Design Play. 2011.

Bibtex

@inproceedings{33e5be63106340e69f4b2a61789ded5e,
title = "Participatory Game Design to Engage a Digitally Excluded Community",
abstract = "This paper explores issues around using a Participatory Design of a Location BasedGame (LBG) developed as part of a project to connect young people (11-19 years old) inLancaster and Manchester by exploring issues surrounding place and their sense ofbelonging within their community. Both these communities were chosen, as they arerepresentative of particular socio-economic conditions that have led them to beconsidered digitally excluded. The results highlight issues researchers face whenworking with such a group and the importance of building trust and being sensitive to the lives of the participants.",
author = "Lochrie, {Mark Ian} and Paul Coulton and Andrew Wilson",
year = "2011",
month = sep,
language = "English",
booktitle = "5th DiGRA : Think Design Play",
note = "5th DiGRA : Think Design Play ; Conference date: 14-09-2011 Through 17-09-2011",

}

RIS

TY - GEN

T1 - Participatory Game Design to Engage a Digitally Excluded Community

AU - Lochrie, Mark Ian

AU - Coulton, Paul

AU - Wilson, Andrew

PY - 2011/9

Y1 - 2011/9

N2 - This paper explores issues around using a Participatory Design of a Location BasedGame (LBG) developed as part of a project to connect young people (11-19 years old) inLancaster and Manchester by exploring issues surrounding place and their sense ofbelonging within their community. Both these communities were chosen, as they arerepresentative of particular socio-economic conditions that have led them to beconsidered digitally excluded. The results highlight issues researchers face whenworking with such a group and the importance of building trust and being sensitive to the lives of the participants.

AB - This paper explores issues around using a Participatory Design of a Location BasedGame (LBG) developed as part of a project to connect young people (11-19 years old) inLancaster and Manchester by exploring issues surrounding place and their sense ofbelonging within their community. Both these communities were chosen, as they arerepresentative of particular socio-economic conditions that have led them to beconsidered digitally excluded. The results highlight issues researchers face whenworking with such a group and the importance of building trust and being sensitive to the lives of the participants.

M3 - Conference contribution/Paper

BT - 5th DiGRA : Think Design Play

T2 - 5th DiGRA : Think Design Play

Y2 - 14 September 2011 through 17 September 2011

ER -