Rights statement: © The Authors, 2016. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems http://dx.doi.org/10.1145/2851581.2892568
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Final published version
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
}
TY - GEN
T1 - Peer review and design fiction
T2 - CHI 2016
AU - Lindley, Joseph
AU - Coulton, Paul
N1 - © The Authors, 2016. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems http://dx.doi.org/10.1145/2851581.2892568
PY - 2016/5/9
Y1 - 2016/5/9
N2 - In the 10 years since the term was coined 'design fiction' has become an increasingly common approach in HCI research. The practice involves working with 'diegetic prototypes', that is prototypes that need not exist in reality, but instead exist from within a 'story world'. Although fictional aspects are not unusual in HCI prototyping methods (e.g. storyboards, personas, Wizard-of-Oz), the breadth and flexibility of design fiction poses new challenges. This paper originally featured quotes from peer reviews of design fiction orientated papers that have previously been submitted to ACM SIGCHI conferences in order to highlight inherent challenges when reviewing research that may be based upon or include elements of fiction. In response to the SIGCHI Executive Committee's request to not directly quote reviewers the quotes have now been redacted. This somewhat changes the paper's tone and also makes very clear that publishing discussions relating to peer reviews (or the reviews themselves) is extremely challenging.
AB - In the 10 years since the term was coined 'design fiction' has become an increasingly common approach in HCI research. The practice involves working with 'diegetic prototypes', that is prototypes that need not exist in reality, but instead exist from within a 'story world'. Although fictional aspects are not unusual in HCI prototyping methods (e.g. storyboards, personas, Wizard-of-Oz), the breadth and flexibility of design fiction poses new challenges. This paper originally featured quotes from peer reviews of design fiction orientated papers that have previously been submitted to ACM SIGCHI conferences in order to highlight inherent challenges when reviewing research that may be based upon or include elements of fiction. In response to the SIGCHI Executive Committee's request to not directly quote reviewers the quotes have now been redacted. This somewhat changes the paper's tone and also makes very clear that publishing discussions relating to peer reviews (or the reviews themselves) is extremely challenging.
KW - Design Fiction
KW - review process
U2 - 10.1145/2851581.2892568
DO - 10.1145/2851581.2892568
M3 - Conference contribution/Paper
SN - 9781450340823
SP - 583
EP - 595
BT - Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems
PB - ACM
CY - New York
Y2 - 7 May 2016 through 12 May 2016
ER -