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Rapid prototyping and user centred design of interactive display-based systems

Research output: Contribution to journalJournal article

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Standard

Rapid prototyping and user centred design of interactive display-based systems. / Fitton, D.; Cheverst, K.; Kray, C.; Dix, A.; Rouncefield, M.; Saslis-Lagoudakis, G.

In: IEEE Pervasive Computing, Vol. 4, No. 4, 10.2005, p. 58-66.

Research output: Contribution to journalJournal article

Harvard

Fitton, D, Cheverst, K, Kray, C, Dix, A, Rouncefield, M & Saslis-Lagoudakis, G 2005, 'Rapid prototyping and user centred design of interactive display-based systems', IEEE Pervasive Computing, vol. 4, no. 4, pp. 58-66. https://doi.org/10.1109/MPRV.2005.85

APA

Vancouver

Author

Fitton, D. ; Cheverst, K. ; Kray, C. ; Dix, A. ; Rouncefield, M. ; Saslis-Lagoudakis, G. / Rapid prototyping and user centred design of interactive display-based systems. In: IEEE Pervasive Computing. 2005 ; Vol. 4, No. 4. pp. 58-66.

Bibtex

@article{6995e237b98b44f48a7ff7ac266efd3b,
title = "Rapid prototyping and user centred design of interactive display-based systems",
abstract = "Much work on display-based ubicomp systems (and rapid prototyping in general) focus on producing proof-of-concept demonstrators, usually to gauge technical feasibility and collect initial user feedback. In our work, we've found that it's often equally important to investigate factors such as use and appropriation and that in some cases, without user studies, technical feasibility can be meaningless. We used rapid prototyping combined with a phased, iterative, and user-centered design approach to develop five display-based ubicomp systems for real-world use over time. In this article, we discuss our aims, approach, and lessons learned. The ubicomp systems that we developed and deployed use rapid prototyping techniques and a user-centered design approach.",
author = "D. Fitton and K. Cheverst and C. Kray and A. Dix and M. Rouncefield and G. Saslis-Lagoudakis",
note = "The paper draws on the author's world leading experience relating to the design, real-world deployment and long term evaluation of interactive situated display based systems while, critically, following a user centered design methodology. The four display systems described cover a wide area design space for interactive situated display based systems and the article provides researchers and practitioners with a set of and design guidelines (based on validated empirical results) for supporting the user centered design of situated display based systems. IEEE Pervasive Computing is a rigorously peer-reviewed archival publication with high impact (impact factor 2006: 2.062). RAE_import_type : Journal article RAE_uoa_type : Computer Science and Informatics",
year = "2005",
month = "10",
doi = "10.1109/MPRV.2005.85",
language = "English",
volume = "4",
pages = "58--66",
journal = "IEEE Pervasive Computing",
issn = "1536-1268",
publisher = "Institute of Electrical and Electronics Engineers Inc.",
number = "4",

}

RIS

TY - JOUR

T1 - Rapid prototyping and user centred design of interactive display-based systems

AU - Fitton, D.

AU - Cheverst, K.

AU - Kray, C.

AU - Dix, A.

AU - Rouncefield, M.

AU - Saslis-Lagoudakis, G.

N1 - The paper draws on the author's world leading experience relating to the design, real-world deployment and long term evaluation of interactive situated display based systems while, critically, following a user centered design methodology. The four display systems described cover a wide area design space for interactive situated display based systems and the article provides researchers and practitioners with a set of and design guidelines (based on validated empirical results) for supporting the user centered design of situated display based systems. IEEE Pervasive Computing is a rigorously peer-reviewed archival publication with high impact (impact factor 2006: 2.062). RAE_import_type : Journal article RAE_uoa_type : Computer Science and Informatics

PY - 2005/10

Y1 - 2005/10

N2 - Much work on display-based ubicomp systems (and rapid prototyping in general) focus on producing proof-of-concept demonstrators, usually to gauge technical feasibility and collect initial user feedback. In our work, we've found that it's often equally important to investigate factors such as use and appropriation and that in some cases, without user studies, technical feasibility can be meaningless. We used rapid prototyping combined with a phased, iterative, and user-centered design approach to develop five display-based ubicomp systems for real-world use over time. In this article, we discuss our aims, approach, and lessons learned. The ubicomp systems that we developed and deployed use rapid prototyping techniques and a user-centered design approach.

AB - Much work on display-based ubicomp systems (and rapid prototyping in general) focus on producing proof-of-concept demonstrators, usually to gauge technical feasibility and collect initial user feedback. In our work, we've found that it's often equally important to investigate factors such as use and appropriation and that in some cases, without user studies, technical feasibility can be meaningless. We used rapid prototyping combined with a phased, iterative, and user-centered design approach to develop five display-based ubicomp systems for real-world use over time. In this article, we discuss our aims, approach, and lessons learned. The ubicomp systems that we developed and deployed use rapid prototyping techniques and a user-centered design approach.

U2 - 10.1109/MPRV.2005.85

DO - 10.1109/MPRV.2005.85

M3 - Journal article

VL - 4

SP - 58

EP - 66

JO - IEEE Pervasive Computing

JF - IEEE Pervasive Computing

SN - 1536-1268

IS - 4

ER -